Magnetized: Difference between revisions

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== Properties of Magnetized Items ==
== Properties of Magnetized Items ==
* Magnetized items will not add their weight to the player's encumbrance when equipped in the Floating Nearby slot. They will still count towards encumbrance when held in the inventory.
* Magnetized items will not add their weight to the player's encumbrance when equipped in the Floating Nearby slot. They will still count towards encumbrance when held in the inventory.
* Items that normally require multiple equipment slots, such as {{favilink|VISAGE}}, will only require one Floating Nearby slot when magnetized.  
* Items that normally require multiple equipment slots, such as {{favilink|VISAGE}}, two-handed weapons, etc., will only require one Floating Nearby slot when magnetized.  
* Melee weapons will function as normal, having a default 15% chance to attack when attacking a target in melee. This chance can be increased through the [[Dual Wield]] skill tree, and the [[Jab]] skill if the weapon is considered a [[Short Blade]].
* Melee weapons will function as normal, having a default 15% chance to attack when attacking a target in melee. This chance can be increased through the [[Dual Wield]] skill tree, and the [[Jab]] skill if the weapon is considered a [[Short Blade]].
* Armor pieces will apply their {{AV}}[[AV]] and {{DV}}[[DV]] values as normal.  
* Armor pieces will apply their {{AV}}[[AV]] and {{DV}}[[DV]] values as normal.  
* Missile weapons will ''not'' fire when equipped in the Floating Nearby slot. However, they can be reloaded when equipped in this slot.
* [[Shield|Shields]] will block melee attacks as normal. Creatures can use [[Shield Slam]] and [[Shield Wall]] with magnetized shields equipped in the Floating Nearby slot.
* [[Shield|Shields]] will block melee attacks as normal. Creatures can use [[Shield Slam]] and [[Shield Wall]] with magnetized shields equipped in the Floating Nearby slot.
 
* Missile weapons can ''not'' be fired when equipped in the Floating Nearby slot. However, they can be reloaded when equipped in this slot.
* Thrown weapons can ''not'' be thrown from the Floating Nearby slot.
== References ==
== References ==
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