Mental Armor (MA): Difference between revisions

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{{name}} is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks.
{{name}} is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks.


There are a limited number of ways for the player to boost {{name}}. Some of those options include:
Total mental armor is calculated as <math alt="Total MA equals 4 plus Willpower Mod plus bonus MA">\text{Total MA} = 4 + \text{Willpower Mod} + \text{Bonus MA}</math>{{Code Reference|namespace=XRL.Rules|class=Stats|method=GetCombatMA}}, where "Willpower Mod" is the [[Attributes#Attribute Modifiers|attribute modifier]] corresponding to Willpower.


* The [[Mental Mirror]] mutation adds a 3+Mutation Level bonus to MA and reflects blocked mental attacks. However, this only applies to one attack per cooldown.
There are a limited number of ways for the player to boost {{name}} ("Bonus MA" in the formula above). Some of those options include:
 
* The [[Mental Mirror]] mutation adds a <math alt="3 plus Mutations Level">3 + \text{Mutation Level}</math> bonus to MA and reflects blocked mental attacks. However, this only applies to one attack per cooldown.
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|rows per page=20
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{{references}}


[[Category:Battle Mechanics]]
[[Category:Battle Mechanics]]

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