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Kernelmethod (talk | contribs) m (Add formula for how total MA varies with Willpower and Bonus MA) |
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{{name}} is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons. Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks. | {{name}} is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons. Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks. | ||
Total mental armor is calculated as <math alt="Total MA equals 4 plus Willpower plus | Total mental armor is calculated as <math alt="Total MA equals 4 plus Willpower Mod plus bonus MA">\text{Total MA} = 4 + \text{Willpower Mod} + \text{Bonus MA}</math>{{Code Reference|namespace=XRL.Rules|class=Stats|method=GetCombatMA}}, where "Willpower Mod" is the [[Attributes#Attribute Modifiers|attribute modifier]] corresponding to Willpower. | ||
There are a limited number of ways for the player to boost {{name}} ("Bonus MA" in the formula above). Some of those options include: | There are a limited number of ways for the player to boost {{name}} ("Bonus MA" in the formula above). Some of those options include: |