Merchants: Difference between revisions

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→‎Restocking: Fix broken Link
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{{As Of Patch|2.0.185.1}}
{{As Of Patch|2.0.200.89}}
Merchants are NPCs that sell their goods and restock on a semi random basis.
Merchants are NPCs that sell their goods and restock on a semi random basis. The first one the player will see (if the player chooses to start in {{favilink|Joppa}}) will be {{favilink|Tam}}. For other villages with procedurally generated [[village merchant]]s, they will be {{qud text|&Wyellow}} and have a bonus +3 to [[Ego]].
==Restocking==
 
Merchants restock randomly according to their Chance and Restock Frequency. LastRestockTick is the last ingameTick that they have refreshed their wares. Currently, Chance is specified as 71, and RestockFrequency is 5 ingame days, or 6,000 ticks. It calls [[Modding: Random Functions|Stat.Random()]] to find a random integer between half the restock frequency and the restock frequency:<ref>XRL.World.Parts.GenericInventoryRestocker</ref>
== Restocking ==
 
Merchants do not keep their wares: they rotate their stock around every 5 to 8 in game days(for more detailed math, view [[#In-depth Restocking Formula]]). When a merchant restocks, their trading inventory is refreshed and new items will repopulate the inventory. These items will generally be of similar tier and type as the initial stock.
 
For how the trading system works, check [[Commerce]].
 
== Legendary Merchants ==
 
Merchants have a chance of spawning Legendary Merchants, loyal to the [[Merchants' Guild]]. They live in their own lairs, and are always guarded by two random hired guards. All stock will contain the Maker's Mark of the Merchant, which is a random [[Modding: Code page 437|Code page 437]] character from 1-254 (in decimal) excluding all alphanumerics, &, ^, and white space.{{Code Reference | namespace  = XRL.World.ZoneBuilders | class = HeroMaker | method = MakeHero}}
 
== In-depth Restocking Formula ==
 
Merchants restock randomly according to their Chance and Restock Frequency. LastRestockTick is the last ingameTick that they have refreshed their wares. Currently, Chance is specified as 71, and RestockFrequency is 5 ingame days, or 6,000 ticks. It calls [[Modding:Random Functions|<code>Stat.Random()</code>]] to find a random integer between half the restock frequency and the restock frequency:{{Code Reference | class = GenericInventoryRestocker}}


When the merchant is first created, LastRestock tick is set to
When the merchant is first created, LastRestock tick is set to
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If a merchant is holding a quest item, they will not destroy the quest item during restock. any other item that contains the tag <code>norestock</code> will also not be restocked. Merchants that are following the player do not restock, and if the player is also a merchant via [[Domination]], they will not restock.
If a merchant is holding a quest item, they will not destroy the quest item during restock. any other item that contains the tag <code>norestock</code> will also not be restocked. Merchants that are following the player do not restock, and if the player is also a merchant via [[Domination]], they will not restock.


==Legendary Merchants==
== Trade Prices ==
Merchants have a chance of spawning Legendary Merchants, loyal to the [[Merchants' guild]]. They live in their own lairs, and are always guarded by two random hired guards. All stock will contain the Maker's Mark of the Merchant, which is a random [[Modding: Code page 437|Code page 437]] character from 1-254 (in decimal) excluding all alphanumerics, &, ^, and white space.<ref>XRL.World.ZoneBuilders.HeroMaker.MakeHero()</ref>
Trade prices in {{gamename}} are variable, and depend on a number of factors, including the player's [[Modifier|Ego modifier]] and their [[reputation]] with the merchant.
 
For more details about trade prices, refer to the [[commerce]] page.


[[Category:NPCs]]
[[Category:Mechanics]]
==References==
==References==
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