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[[Category:Modding]] | [[Category:Modding Resources]] | ||
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** GIMP is essentially useable, but it isn't designed specifically for pixel art and may take more work to make game tiles with it than with a dedicated pixel editor. | ** GIMP is essentially useable, but it isn't designed specifically for pixel art and may take more work to make game tiles with it than with a dedicated pixel editor. | ||
== | == Possible Issues == | ||
''' | '''I'm stuck and don't know what to do.''' Feel free to ask for help or guidance in #modding on [https://discordapp.com/invite/cavesofqud the official Caves of Qud discord server]! There are several modders there who use the channel to talk through and ask for feedback on their mods. | ||
A: | '''How do I troubleshoot my mod?''' A good place to start is by reading the following files that are updated every time the game runs: | ||
* <code>build_log.txt</code>: Includes compiler errors if your mod code has errors that will not compile. These errors can prevent your mod from being loaded at all. | |||
* <code>Player.log</code>: Includes XML errors and other miscellaneous errors that can prevent your mod from working as intended, even if it does load. Search the file for <code>MODERROR</code> statements, and review carefully for other output lines that mention your mod. | |||
'''Where can I find <code>build_log.txt</code> and <code>Player.log</code>?''' See [[file locations#Log file|file locations]]. | |||
''' | '''My mod has been marked incompatible on Steam Workshop. What do I do?''' Update your mod to work with the latest stable or beta release of the game, then request that your mod be unmarked incompatible via either [https://discordapp.com/invite/cavesofqud the official Caves of Qud Discord server]'s #modding channel, or the support email address, [mailto:support@freeholdgames.com support@freeholdgames.com]. | ||
'''I keep getting an error when trying to save my game.''' Most likely, you have a list in your mod. Qud's default method of saving doesn't handle lists, so you need to handle it yourself. To see how, check out [[Modding: Serialization (Saving/Loading)|this article]] on how to override Qud's default saving/loading. | |||
[[Category:Guides]] | |||
{{Modding Navbox}} | {{Modding Navbox}} |