Module:Dice/Format: Difference between revisions
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imported>Ontoclasm mNo edit summary |
(turns out these values also need to be rounded for character stats... tried making a few adjustments.) |
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Line 1: | Line 1: | ||
require 'math' | |||
local Dice = require'Module:Dice' | local Dice = require'Module:Dice' | ||
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local range = dice:range() * mult | local range = dice:range() * mult | ||
local variance = dice:variance() * mult | local variance = dice:variance() * mult | ||
-- For character stats which have a multiplier, the game rounds up to the | |||
-- nearest integer; this also affects the calculated average. These values | |||
-- are used by Template:Character/Attribute and /DetailedAttribute. | |||
local maximum_ceil = math.floor(maximum + 0.5) | |||
local minimum_ceil = math.floor(minimum + 0.5) | |||
local ceil_based_average = (maximum_ceil + minimum_ceil) / 2.0 | |||
local ceil_based_average_truncated = ('%d'):format(ceil_based_average) | |||
return frame:expandTemplate{ | return frame:expandTemplate{ | ||
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range = range, | range = range, | ||
variance = variance, | variance = variance, | ||
maximum_ceil = maximum_ceil, | |||
minimum_ceil = minimum_ceil, | |||
ceil_based_average = ceil_based_average, | |||
ceil_based_average_truncated = ceil_based_average_truncated, | |||
-- for backwards compatibility | -- for backwards compatibility |
Revision as of 13:49, 4 December 2020
require 'math'
local Dice = require'Module:Dice'
local DiceFormat = {}
function DiceFormat.diceStats(frame)
local succeeded, dice = pcall(Dice.from_range_string, frame.args.roll)
if not succeeded then
dice = Dice.from_dice_string(frame.args.roll)
end
local template_title = (frame.args.template ~= nil and frame.args.template ~= '') and frame.args.template or 'Dice string'
local mult = (frame.args.multiplier ~= nil and frame.args.multiplier ~= '') and frame.args.multiplier or 1
local average = dice:average() * mult
local average_truncated = ('%d'):format(average)
local maximum = dice:maximum() * mult
local minimum = dice:minimum() * mult
local range = dice:range() * mult
local variance = dice:variance() * mult
-- For character stats which have a multiplier, the game rounds up to the
-- nearest integer; this also affects the calculated average. These values
-- are used by Template:Character/Attribute and /DetailedAttribute.
local maximum_ceil = math.floor(maximum + 0.5)
local minimum_ceil = math.floor(minimum + 0.5)
local ceil_based_average = (maximum_ceil + minimum_ceil) / 2.0
local ceil_based_average_truncated = ('%d'):format(ceil_based_average)
return frame:expandTemplate{
title = template_title,
args = {
average = average,
average_truncated = average_truncated,
maximum = maximum,
minimum = minimum,
range = range,
variance = variance,
maximum_ceil = maximum_ceil,
minimum_ceil = minimum_ceil,
ceil_based_average = ceil_based_average,
ceil_based_average_truncated = ceil_based_average_truncated,
-- for backwards compatibility
mean = average,
mean_truncated = average_truncated,
},
}
end
return DiceFormat