Module:Inventory: Difference between revisions
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mNo edit summary |
(support population item sets) |
||
Line 88: | Line 88: | ||
else | else | ||
--[logic for population tables]-- | --[logic for population tables]-- | ||
local descprefix = 'Item from ' | |||
if chance == '*' then | |||
descprefix = 'Set of items from ' | |||
end | |||
favilinkhtml = mw.html.create('div') | favilinkhtml = mw.html.create('div') | ||
:addClass('qud-inv-favilink-wrapper') | :addClass('qud-inv-favilink-wrapper') | ||
Line 94: | Line 98: | ||
:wikitext('?')) | :wikitext('?')) | ||
:node(mw.html.create('span') | :node(mw.html.create('span') | ||
:wikitext(' | :wikitext(descprefix .. '[[Population:' .. objname .. '|' .. objname .. ']]')) | ||
end | end | ||
local chancestr = '*' | |||
if chance ~= '*' then | |||
chancestr = '(' .. chance .. '%)' | |||
end | |||
local inventoryhtml = mw.html.create('div') | local inventoryhtml = mw.html.create('div') | ||
inventoryhtml | inventoryhtml | ||
Line 106: | Line 114: | ||
:node(mw.html.create('span') | :node(mw.html.create('span') | ||
:addClass('qud-item-chance chance-' .. chance) | :addClass('qud-item-chance chance-' .. chance) | ||
:wikitext( | :wikitext(chancestr))) | ||
Revision as of 15:46, 3 July 2022
local p = {}
local cargo= mw.ext.cargo
local favilink = require'Module:Favilink'
function p.main(frame)
local frame = mw.getCurrentFrame()
local pv = ''
local maxpv = ''
local quantity = frame.args[2] or '1'
local chance = frame.args[4] or '100'
local ispop = frame.args[5] or 'no'
local weaponhtml
--[Getting query results...]
local objname
local name
local favilinked
local favilinkhtml
if frame.args[1] ~= nil and frame.args[1] ~= '' then
objname = mw.text.trim(frame.args[1])
--return name
else
error "There is no argument specified! [[Category:pages with inventory errors]]"
end
if ispop ~= 'yes' then
--[logic for basic objects]--
local result = cargo.query('ItemsTable=IT,GeneralData=GD,MissileWeaponData=MWD',
'PlainName,Vibro,MaxPV,BasePV,Damage,PenetratingAmmo,GD.JoinKey=Page',
{ where='(GD._pageNamespace="0" OR GD._pageNamespace="10002") AND (GD.ObjectID="' .. objname .. '" OR GD.IDAliases HOLDS "' .. objname .. '")',
default='0',
limit='1',
join='GD.JoinKey=IT.JoinKey,GD.JoinKey=MWD.JoinKey'} )
if not next(result) then
return '[[' .. objname.. ']][[Category:pages with inventory errors]]'
else
name = result[1]['PlainName']
end
favilinked = frame:expandTemplate{title='Favilink id', args={objname,'displayname-tooltip-override'}}
--[If damage, return weapon html that specifies damage, PV and max PV]--
local damage = result[1]['Damage']
local piercingTemplate = ''
if result[1]['PenetratingAmmo'] ~= nil and result[1]['PenetratingAmmo'] == '1' then
piercingTemplate = frame:expandTemplate{title='PV', args={'pierce'}}
else
piercingTemplate = frame:expandTemplate{title='PV'}
end
if damage ~= nil and damage ~= '' then
if result[1]['Vibro'] == '1' then
pv = '≈'
elseif result[1]['BasePV'] ~= nil then
pv = result[1]['BasePV']
maxpv = result[1]['MaxPV']
end
local pvstr = ''
if maxpv ~= nil and maxpv ~= '' then
pvstr = '<span style="color:#155352;">/' .. maxpv.. '</span>'
end
--[Define weaponhtml]
weaponhtml = mw.html.create('span')
:addClass('qud-inline-weap-stats')
:node(mw.html.create('span')
:addClass('qud-inline-damage')
:wikitext(frame:expandTemplate{title='Heart'} .. '<span class="qud-inline-damage">' ..
damage .. '</span> '.. piercingTemplate ..
'<span class="qud-inline-pv">' .. pv ..'</span>' .. pvstr) )
end
--[Define html...]--
favilinkhtml = mw.html.create('div')
:addClass('qud-inv-favilink-wrapper')
:wikitext(favilinked)
if weaponhtml ~= nil then
favilinkhtml:node(weaponhtml)
end
else
--[logic for population tables]--
local descprefix = 'Item from '
if chance == '*' then
descprefix = 'Set of items from '
end
favilinkhtml = mw.html.create('div')
:addClass('qud-inv-favilink-wrapper')
:node(mw.html.create('div')
:addClass('qud-inv-poptable-icon')
:wikitext('?'))
:node(mw.html.create('span')
:wikitext(descprefix .. '[[Population:' .. objname .. '|' .. objname .. ']]'))
end
local chancestr = '*'
if chance ~= '*' then
chancestr = '(' .. chance .. '%)'
end
local inventoryhtml = mw.html.create('div')
inventoryhtml
:addClass('qud-inventory-item')
:node(favilinkhtml)
:node(mw.html.create('span')
:addClass('qud-item-qty')
:wikitext('x' .. quantity)
:node(mw.html.create('span')
:addClass('qud-item-chance chance-' .. chance)
:wikitext(chancestr)))
return tostring(inventoryhtml)
end
return p