Module:Inventory

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Revision as of 15:54, 3 July 2022 by Egocarib (talk | contribs)
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local p = {}
local cargo= mw.ext.cargo
local favilink = require'Module:Favilink'

function p.main(frame)

local frame = mw.getCurrentFrame()
local pv = ''
local maxpv = ''
local quantity = frame.args[2] or '1'
local chance = frame.args[4] or '100'
local ispop = frame.args[5] or 'no'
local weaponhtml

--[Getting query results...]

local objname
local name
local favilinked
local favilinkhtml
 
if frame.args[1] ~= nil and frame.args[1] ~= '' then
  objname = mw.text.trim(frame.args[1])
  --return name
else
  error "There is no argument specified! [[Category:pages with inventory errors]]"
end


if ispop ~= 'yes' then
  --[logic for basic objects]--
  local result = cargo.query('ItemsTable=IT,GeneralData=GD,MissileWeaponData=MWD',
  'PlainName,Vibro,MaxPV,BasePV,Damage,PenetratingAmmo,GD.JoinKey=Page',
  { where='(GD._pageNamespace="0" OR GD._pageNamespace="10002") AND (GD.ObjectID="' .. objname .. '" OR GD.IDAliases HOLDS "' .. objname .. '")',
  default='0',
  limit='1',
  join='GD.JoinKey=IT.JoinKey,GD.JoinKey=MWD.JoinKey'} )

  if not next(result) then
    return '[[' .. objname.. ']][[Category:pages with inventory errors]]'
  else
    name = result[1]['PlainName']
  end

  favilinked = frame:expandTemplate{title='Favilink id', args={objname,'displayname-tooltip-override'}}

  --[If damage, return weapon html that specifies damage, PV and max PV]--

  local damage = result[1]['Damage']
  local piercingTemplate = ''
  if result[1]['PenetratingAmmo'] ~= nil and result[1]['PenetratingAmmo'] == '1' then
    piercingTemplate = frame:expandTemplate{title='PV', args={'pierce'}}
  else
    piercingTemplate = frame:expandTemplate{title='PV'}
  end

  if damage ~= nil and damage ~= ''  then
    if result[1]['Vibro'] == '1' then
      pv = '≈'
    elseif result[1]['BasePV'] ~= nil then
      pv = result[1]['BasePV']
      maxpv = result[1]['MaxPV']
    end

    local pvstr = ''

    if maxpv ~= nil and maxpv ~= '' then
      pvstr = '<span style="color:#155352;">/' .. maxpv.. '</span>'
    end
  --[Define weaponhtml]
    weaponhtml = mw.html.create('span')
               :addClass('qud-inline-weap-stats')
               :node(mw.html.create('span')
                    :addClass('qud-inline-damage')
                    :wikitext(frame:expandTemplate{title='Heart'} .. '<span class="qud-inline-damage">' .. 
                       damage .. '</span> '.. piercingTemplate  .. 
                       '<span class="qud-inline-pv">' .. pv ..'</span>' .. pvstr) )
  end

  --[Define html...]--
  favilinkhtml = mw.html.create('div') 
               :addClass('qud-inv-favilink-wrapper')
               :wikitext(favilinked)
  if weaponhtml ~= nil then
    favilinkhtml:node(weaponhtml)
  end

else
  --[logic for population tables]--
  local descprefix = 'Item from '
  if quantity == '*' then
    descprefix = 'Items from '
  end
  favilinkhtml = mw.html.create('div')
               :addClass('qud-inv-favilink-wrapper')
               :node(mw.html.create('div')
                    :addClass('qud-inv-poptable-icon')
                    :wikitext('?'))
               :node(mw.html.create('span')
                    :wikitext(descprefix .. '[[Population:' .. objname .. '|' .. objname .. ']]'))
end

local quantitystr = '*'
if quantity ~= '*' then
  quantitystr = 'x' .. quantity
end
local inventoryhtml = mw.html.create('div')
inventoryhtml
        :addClass('qud-inventory-item')
        :node(favilinkhtml)
        :node(mw.html.create('span')
             :addClass('qud-item-qty')
             :wikitext(quantitystr)
             :node(mw.html.create('span')
                  :addClass('qud-item-chance chance-' .. chance)
                  :wikitext('(' .. chance .. '%)')))
        

return tostring(inventoryhtml)

end

return p