Molly netting: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (add navbox)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Qud shader|rules|{{(}}+16% carry capacity{{)}}}}
{{Qud shader|rules|{{(}}+16% carry capacity{{)}}}}
| categories = Cloaks
| categories = Cloaks
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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{{Opinion}}
{{Opinion}}
* A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}.
* A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}.
* If you are looking solely to optimize carry capacity, a {{favilink|nylon bodypack}} will begin providing more effective carry capacity than a molly netting at 14 strength (specifically, the break even point is 200 carry capacity). With 13 or less strength, the weight of the bodypack offsets its 4% higher carry capacity bonus, and the netting would provide more effective capacity. If modified to be [[Slender]] and/or [[Willowy]], the bodypack will always provide more effective carry capacity than the netting will, unless you have a strength far below what it's possible to start with.


{{Back Equipment Navbox}}
{{Back Equipment Navbox}}
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