Molly netting: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(One intermediate revision by one other user not shown)
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{{Qud shader|rules|{{(}}+16% carry capacity{{)}}}}
{{Qud shader|rules|{{(}}+16% carry capacity{{)}}}}
| categories = Cloaks
| categories = Cloaks
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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{{Opinion}}
{{Opinion}}
* A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}.
* A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}.
* If you are looking solely to optimize carry capacity, a {{favilink|nylon bodypack}} will begin providing more effective carry capacity than a molly netting at 14 strength (specifically, the break even point is 200 carry capacity). With 13 or less strength, the weight of the bodypack offsets its 4% higher carry capacity bonus, and the netting would provide more effective capacity. If modified to be [[Slender]] and/or [[Willowy]], the bodypack will always provide more effective carry capacity than the netting will, unless you have a strength far below what it's possible to start with.


{{Back Equipment Navbox}}
{{Back Equipment Navbox}}
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