Motorized treads: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(20 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}motorized treads{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}motorized treads{{)}}}}}}
| image = motorized treads.png
| image = motorized treads.png
| overrideimages = {{altimage start}}{{altimage | motorized treads identified.png | type = identified}}{{altimage | motorized treads unidentified.png | type = unidentified}}{{altimage end}}
| weight = 75
| weight = 75
| featureweightinfo = yes
| commerce = 240
| commerce = 240
| id = MotorizedTreads
| id = MotorizedTreads
| complexity = 5
| complexity = 5
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| extra = {{Extra info|empsensitive = yes | metal = yes | savemodifier = Move,Knockdown,Knockback,Restraint,Drag | savemodifieramt = 4}}
| extra = {{Extra info|empsensitive = yes | metal = yes | savemodifier = Move,Knockdown,Restraint | savemodifieramt = +4}}
| inheritingfrom = BaseCybernetics2Equipment_4point
| inheritingfrom = BaseCyberneticsEquipment_4point
| dynamictable = {{Dynamic object|Items|MotorizedTreads}}
| unidentifiedimage = motorized treads unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Triangular treads swathe the teeth of giant gears that turn to locomote. Their human has escaped the confines of bipedal motion.
| desc = Triangular treads swathe the teeth of giant gears that turn to locomote. Their human has escaped the confines of bipedal motion.


{{Qud shader|rules|{{(}}+150 movespeed
{{Qud shader|rules|{{(}}+150 movespeed
+4 to saves vs. forced movement, knockdown, and being restrained
You cannot wear shoes.
You cannot wear shoes.
This implant can't be uninstalled.{{)}}}}
This implant can't be uninstalled.
 
Target body parts: Feet
License points: 4
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{name|caps}} are a permanent cybernetic implant that replace the legs of the body they are installed on.
{{No Description}}
 
They grant an extremely large bonus to movement speed, and provide bonuses to saves against involuntary movement effects.
 
Their main drawback is that they remove the ability to use [[:Category:Footwear|footwear]] equipment.  The Feet slot is replaced with two Tread slots.  {{favilink|Tread guard|plural}} can be worn in these slots for a small AV bonus.
 
== Movement-Related Saves==
{{Excerpt|Save#Movement-Related Saves}}
 
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]
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