Multiple Arms: Difference between revisions

410 bytes added ,  02:56, 12 October 2019
made the table its own section for better TOC formatting. more advantages and disadvantages
(Added an advancement table, some more description, and an Advantages & Disadvantages section)
(made the table its own section for better TOC formatting. more advantages and disadvantages)
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{{Name}} grants 2 extra hand slots, 2 extra arm slots, and 1 extra hands slot. However, this does not grant any special advantage in terms of armor, as the [[AV]] and [[DV]] of armor worn on the extra slots are averaged with the natural slots into a single score.
{{Name}} grants 2 extra hand slots, 2 extra arm slots, and 1 extra hands slot. However, this does not grant any special advantage in terms of armor, as the [[AV]] and [[DV]] of armor worn on the extra slots are averaged with the natural slots into a single score.
==Advancement Table==
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
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* Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating [[:Category:Light Sources|light source]] and dual-wield at the same time.
* Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating [[:Category:Light Sources|light source]] and dual-wield at the same time.
* Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield.
* Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield.
* If Multiple Arms is used only for extra slots to equip [[relic]]s for their mutations and stat boosts and not to attack, it can be left alone as level 1 to spend the mutation points somewhere else with no significant detriment.


=== Disadvantages ===
=== Disadvantages ===
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* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same [[AV]] and [[DV]] as they would without the mutation.
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same [[AV]] and [[DV]] as they would without the mutation.
* High mutation point cost at character generation.
* High mutation point cost at character generation.
* How often the arms attack are not affected by the [[Dual Wield]] skills besides [[Flurry]]. To attack often with them, the mutation itself must be leveled.
{{Mutation Navbox}}
{{Mutation Navbox}}
==References==
==References==