Multiple Arms: Difference between revisions

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1,287 bytes added ,  23:52, 11 October 2019
Added an advancement table, some more description, and an Advantages & Disadvantages section
(Clarify that other dual wield skills have no effect on M.A.)
(Added an advancement table, some more description, and an Advantages & Disadvantages section)
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This mutation does not stack with others, ie having [[Flaming Hands]] will only have one pair of hands become flaming.
{{Name}} does not specially interact with other mutations which also affect the hands slot. For example, the [[Flaming Hands]] mutation will still only affect one pair of hands, and will still prevent the player from taking the [[Freezing Hands]] or [[Burrowing Claws]] mutations.


==Melee Attacks==
{{Name}} grants 2 extra hand slots, 2 extra arm slots, and 1 extra hands slot. However, this does not grant any special advantage in terms of armor, as the [[AV]] and [[DV]] of armor worn on the extra slots are averaged with the natural slots into a single score.
{| class="wikitable"
!Mutation Level
!Attack Chance
|-
|1
|8%
|-
|2
|10%
|-
|3
|12%
|-
|4
|14%
|-
|5
|16%
|-
|6
|18%
|-
|7
|20%
|-
|8
|22%
|-
|9
|24%
|-
|10
|26%
|}
 
== Skill Interactions ==
At level ten, each weapon wielded in a limb granted by {{name}} has a base 26% chance to be used during a melee attack. This chance can be modified by the following skills:
At level ten, each weapon wielded in a limb granted by {{name}} has a base 26% chance to be used during a melee attack. This chance can be modified by the following skills:
* [[Flurry|Flurry (Dual Wield)]] - 100% chance to attack during one turn when Flurry is used (subject to cooldown afterward).
 
* [[Jab|Jab (Short Blade)]] - Permanently doubles the chance of short blade melee attacks in each limb granted by this mutation (52% chance per limb each attack at mutation level 10). <ref><code>XRL.World.Parts.Combat</code><br>&nbsp;&nbsp;&nbsp;<code>XRL.World.Parts.Mutation.MultipleArms</code><br>&nbsp;&nbsp;&nbsp;<code>XRL.World.Parts.Skill.ShortBlades_Jab</code></ref>
*[[Flurry|Flurry (Dual Wield)]] - 100% chance to attack during one turn when Flurry is used (subject to cooldown afterward).
*[[Jab|Jab (Short Blade)]] - Permanently doubles the chance of short blade melee attacks in each limb granted by this mutation (52% chance per limb each attack at mutation level 10). <ref><code>XRL.World.Parts.Combat</code><br>&nbsp;&nbsp;&nbsp;<code>XRL.World.Parts.Mutation.MultipleArms</code><br>&nbsp;&nbsp;&nbsp;<code>XRL.World.Parts.Skill.ShortBlades_Jab</code></ref>


Other [[Dual Wield]] skills have no effect on the chances of attacking with limbs granted by {{name}} (this includes [[Offhand Strikes]], [[Ambidexterity]], and [[Two-weapon Fighting]])
Other [[Dual Wield]] skills have no effect on the chances of attacking with limbs granted by {{name}} (this includes [[Offhand Strikes]], [[Ambidexterity]], and [[Two-weapon Fighting]])


== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Allows for the player to make more melee attacks per turn, dealing more damage as a result.
* Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating [[:Category:Light Sources|light source]] and dual-wield at the same time.
* Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield.
=== Disadvantages ===
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same [[AV]] and [[DV]] as they would without the mutation.
* High mutation point cost at character generation.
{{Mutation Navbox}}
{{Mutation Navbox}}
==References==
==References==
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