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1,879 bytes added ,  15:35, 6 December 2023
Clarified information on compute power effects
(no longer the case)
(Clarified information on compute power effects)
 
(8 intermediate revisions by 4 users not shown)
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{{As Of Patch|2.0.191.0}}
{{Mod
{{Mod
| title     ={{qud text|&rnav|notxml}}
| title             = {{qud text|&rnav|notxml}}
| type       =Eyewear, Exoskeleton
| type               = Eyewear, Exoskeleton
| id         =ModNav
| id                 = ModNav
| rarity     =R
| rarity             = R
| mintier   =1
| mintier           = 1
| tinkerable =yes
| tinkerable         = yes
| tinkertier =3
| canautotinker      = no
| value     =1.5
| tinkertier         = 3
| desc       =&CNav: When powered and booted up, this item enhances navigation.
| value             = 1.5
| notxml = yes
| powerloadsensitive = no
| empsensitive      = yes
| realitydistortion  = no
| chargeused        = 1
| desc               = &CNav: When powered and booted up, this item enhances navigation.
| difficulty        = 1
| complexity        = 2
}}
}}
{{name}} is am [[EMP]] sensitive mod that is applicable to any [[:Category:Eyewear|eyewear]].
The {{name}} mod grants bonuses to navigation on the [[world map]]. It is an [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to {{favilink|powered exoskeleton|plural}}.


If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be  5 - (Tier/2) turns. There is a minimum boot time of 2 turns.
If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be  '''5 - (Tier/2)''' turns. There is a minimum boot time of 2 turns.{{Code Reference|class=ModNav|name=ModNav}}


==Effects==
==Effects==
This navigation bonus from this mod can only be applied once. This can stack with {{favilink|compass bracelet}}, but wearing another {{name}} modded eyewear will not stack. <ref><code>XRL.World.Parts.NavigationBonus</code></ref>
This navigation bonus from this mod can be applied only once. This can stack with {{favilink|compass bracelet}}, but wearing another {{name}} modded item will not stack. <ref><code>XRL.World.Parts.NavigationBonus</code></ref><ref name="ModNav" />
* -%(Tier * 3 + 20) to get lost
* '''-(Tier * 3 + 20)%''' to get lost
* +(Tier * 2 + 15)% to get interesting encounters on the overmap
* '''+(Tier * 2 + 15)%''' to get interesting encounters on the overmap
* +(Tier * 2 + 15)% faster movement on the world map
* '''+(Tier * 2 + 15)%''' faster movement on the world map
* The chance to find interesting encounters is a modifier on the base 10% chance. So +29% from nav-modded interpolators results in a 12.9% to find an interesting encounter


==References==
== Eligible Equipment ==
<references/>
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            GD.Tier,
            CONCAT('{{(}}qud text{{!}}- ',GD.Tier * 3 + 20,'%{{)}}')=Chance to Get Lost,
            CONCAT('{{(}}qud text{{!}}+ ',GD.Tier * 2 + 15,'%{{)}}')=Chance for Interesting Encounters,
            CONCAT('{{(}}qud text{{!}}+ ',GD.Tier * 2 + 15,'%{{)}}')=World Map Movement Speed,
  | where = M.SupportedMods HOLDS 'EyewearMods' OR M.SupportedMods HOLDS 'ExoskeletonMods'
  | order by = GD.Tier DESC,GD.PlainName
  | format = table
}}
 
== Compute Power ==
[[Compute power]] increases the effectiveness of the {{name}} mod by 1 tier per 10 compute power. However for the increase chance to find interesting encounters this is applies to the base 10% and rounded down. The actual effective encounter chance modification is as below.
{| class="wikitable"
! Tier + Compute/10 !! Chance to find an interesting encounter
|-
| 1-2 || 11%
|-
| 3-7 || 12%
|-
| 8-12 || 13%
|-
| 13-17 || 14%
|-
| 18-22 || 15%
|-
| 23-27 || 16%
|}
<small>The {{favilink|Precinct Navigator}} and [[Wayfaring]] Wilderness Lore skills increase this by +10% each</small>
 
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

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