Navigation system: Difference between revisions
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imported>Trashmonks (Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.200.80}} | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|navigation system}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}navigation system{{)}}}}}} | ||
| image = navigation system.png | | image = navigation system.png | ||
| weight = 0 | | weight = 0 | ||
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| inheritingfrom = BaseCybernetics2Equipment_1point | | inheritingfrom = BaseCybernetics2Equipment_1point | ||
| desc = Geosocial location data is painted across the glass lune and is underlaid with representations of the living loam that has shifted over earth to take its place. | | desc = Geosocial location data is painted across the glass lune and is underlaid with representations of the living loam that has shifted over earth to take its place. | ||
{{Qud shader|rules|{{(}}Your chance of becoming lost in ruins is reduced by 30%. | |||
Your chance of becoming lost in other terrain is reduced by 10%. | |||
These effects do not stack with the bonuses of a compass bracelet.{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} | ||
<!-- END QBE --> |
Revision as of 17:54, 27 July 2020
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
[Implant] - navigation system
Geosocial location data is painted across the glass lune and is underlaid with representations of the living loam that has shifted over earth to take its place.
Your chance of becoming lost in ruins is reduced by 30%.
Your chance of becoming lost in other terrain is reduced by 10%.
These effects do not stack with the bonuses of a compass bracelet.