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| tier = 1 | | tier = 1 | ||
| colorstr = &r | | colorstr = &r | ||
| tilecolors = yr | |||
| renderstr = ∞ | | renderstr = ∞ | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|metal = yes}} | ||
| inheritingfrom = BaseBracelet | | inheritingfrom = BaseBracelet | ||
| dynamictable = {{Dynamic object|Items|Blood-stained neck-ring}} | |||
| reputationbonus = {{reputation bonus|{{FactionID to name|Baboons}}|400}} | | reputationbonus = {{reputation bonus|{{FactionID to name|Baboons}}|400}} | ||
| wornon = Arm | | wornon = Arm | ||
| supportedmods = CommonMods | |||
| desc = A copper ring bespattered with worm blood. | | desc = A copper ring bespattered with worm blood. | ||
{{Qud shader|rules|{{(}}+400 reputation with baboons{{)}}}} | {{Qud shader|rules|{{(}}+400 reputation with baboons{{)}}}} | ||
| categories = Trade Goods | | categories = Trade Goods | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is always generated with the {{qud text|&rblood-stained}} effect, causing its alternate name, the {{qud text|&rblood-stained neck-ring}} to likely be more familiar to most players.{{Code Reference|class=LiquidStainedObject}} However, the stains can be removed by using the {{qud text|(&Wc&y)lean}} interaction option in-game. | The {{name}} is always generated with the {{qud text|&rblood-stained}} effect, causing its alternate name, the {{qud text|&rblood-stained neck-ring}} to likely be more familiar to most players.{{Code Reference|class=LiquidStainedObject}} However, the stains can be removed by using the {{qud text|(&Wc&y)lean}} interaction option in-game. | ||
The | The neck-ring provides a significant boost to [[reputation]] with [[baboons]], which usually prevents them from being hostile to the player. However, it is still possible for baboons to be hostile to the player while the player is wearing a neck-ring, such as if the player has exceptionally low reputation with baboons, or attacks a neutral baboon. | ||
If a creature from the baboons faction is hostile to the player, and the player has a neck ring equipped, the creature will be inflicted with [[terrified]] for 2 rounds whenever they come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}} | |||
== Trivia == | |||
* Despite its name, the neck-ring is typically worn on the arm. | |||
* In earlier versions of {{gamename}}, this item was always called a {{qud text|&rblood-stained neck-ring}}, and the blood stains could not be cleaned off. This changed only after dynamic liquid-staining mechanics were introduced to all items. | |||
== References == | == References == | ||
{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.89}} | ||
<references /> | <references /> | ||
{{Trade Good Navbox}} | {{Trade Good Navbox}} | ||
{{Arm Equipment Navbox}} | |||
[[Category: | [[Category:Armlets]] |