Nerve Poppy: Difference between revisions

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{{stub}}
{{Aliases|names=nerve poppy}}
{{Mutation
{{Mutation
| title = {{qud text|Analgesia (&rD&y)|notxml}}
| title = {{qud text|Nerve Poppy (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Physical defect
| type = Physical defect
| cost = -2
| cost = -2
| id = Analgesia
| id = Analgesia
| code = cc
| startingmutation = yes
| desc = You lack a developed sense of pain.\n\nYou can only determine your general state of health and not your number of hit points.
| gameversion = 2.0.206.63
| desc = You lack a developed sense of pain.
 
You only know your general state of health and not your precise number of hit points.
| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a physical defect that affects the way the player's {{heart}}[[Hitpoints|hitpoints]] are displayed.
Instead of the player's {{heart}}HP being displayed in the UI as a number out of their maximum health, a "health state" is shown. This represents what percentage the player's current {{heart}}HP is of their maximum health, similar to how health for creatures is usually displayed when looking at them.
The player can counteract the effects of Nerve Poppy with any item that grants [[Scanning#Bioscanning|bio-scanning]], such as a {{favilink|bio-scanning bracelet}}.
Having {{name}} reduces the difficulty of saves against being [[Morphogenetic|morphogenetically]] stunned by 5.{{Code Reference|namespace=XRL.World.Parts|class=ModMorphogenetic|method=ApplyMorphicShock}}
== Health States ==
The following table shows the different health states and what percentage of the player's maximum HP they represent.
{| class="wikitable"
{| class="wikitable"
!Health percentage
! Health State
!Value
! Health Percentage
|-
|-
|100%
| {{qud text|&YPerfect|notxml}}
|{{qud text|&YPerfect|notxml}}
| 100%
|-
|-
|[66,99]%
| {{qud text|&GFine|notxml}}
|{{qud text|&GFine|notxml}}
| 99-66%
|-
|-
|[33,65]%
| {{qud text|&WInjured|notxml}}
|{{qud text|&WInjured|notxml}}
| 65-33%
|-
|-
|[15,32]%
| {{qud text|&RWounded|notxml}}
|{{qud text|&RWounded|notxml}}
| 32-15%
|-
|-
|[0,14]%
| {{qud text|&rBadly Wounded|notxml}}
|{{qud text|&rBadly Wounded|notxml}}
| 14-0%
|}
|}
== Advantages & Disadvantages ==
{{Opinion}}
===Advantages===
* Grants 2 extra points to use during character creation
* Can be counteracted with bio-scanning
===Disadvantages===
* Can make it difficult for the player to judge when they should retreat from a fight
* Sources of bio-scanning can be hard to come across
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]
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