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{{ | {{Aliases|names=nerve poppy}} | ||
{{Mutation | {{Mutation | ||
| title = {{qud text| | | title = {{qud text|Nerve Poppy (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical defect | | type = Physical defect | ||
| cost = -2 | | cost = -2 | ||
| id = Analgesia | | id = Analgesia | ||
| | | startingmutation = yes | ||
| desc = You lack a developed sense of pain. | | gameversion = 2.0.206.63 | ||
| desc = You lack a developed sense of pain. | |||
You only know your general state of health and not your precise number of hit points. | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a physical defect that affects the way the player's {{heart}}[[Hitpoints|hitpoints]] are displayed. | |||
Instead of the player's {{heart}}HP being displayed in the UI as a number out of their maximum health, a "health state" is shown. This represents what percentage the player's current {{heart}}HP is of their maximum health, similar to how health for creatures is usually displayed when looking at them. | |||
The player can counteract the effects of Nerve Poppy with any item that grants [[Scanning#Bioscanning|bio-scanning]], such as a {{favilink|bio-scanning bracelet}}. | |||
Having {{name}} reduces the difficulty of saves against being [[Morphogenetic|morphogenetically]] stunned by 5.{{Code Reference|namespace=XRL.World.Parts|class=ModMorphogenetic|method=ApplyMorphicShock}} | |||
== Health States == | |||
The following table shows the different health states and what percentage of the player's maximum HP they represent. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Health | ! Health State | ||
! | ! Health Percentage | ||
|- | |- | ||
| {{qud text|&YPerfect|notxml}} | |||
|{{qud text|&YPerfect|notxml}} | | 100% | ||
|- | |- | ||
| {{qud text|&GFine|notxml}} | |||
|{{qud text|&GFine|notxml}} | | 99-66% | ||
|- | |- | ||
| {{qud text|&WInjured|notxml}} | |||
|{{qud text|&WInjured|notxml}} | | 65-33% | ||
|- | |- | ||
| {{qud text|&RWounded|notxml}} | |||
|{{qud text|&RWounded|notxml}} | | 32-15% | ||
|- | |- | ||
| {{qud text|&rBadly Wounded|notxml}} | |||
|{{qud text|&rBadly Wounded|notxml}} | | 14-0% | ||
|} | |} | ||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
===Advantages=== | |||
* Grants 2 extra points to use during character creation | |||
* Can be counteracted with bio-scanning | |||
===Disadvantages=== | |||
* Can make it difficult for the player to judge when they should retreat from a fight | |||
* Sources of bio-scanning can be hard to come across | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||
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