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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|night-vision goggles}} | | title = {{Qud text|night-vision goggles}} | ||
| image = nightvision goggles.png | | image = nightvision goggles.png | ||
| overrideimages = {{altimage start}}{{altimage | nightvision goggles identified.png | type = identified}}{{altimage | nightvision goggles unidentified.png | type = unidentified}}{{altimage end}} | |||
| av = 0 | | av = 0 | ||
| dv = 0 | | dv = 0 | ||
| weight = 6 | | weight = 6 | ||
| featureweightinfo = yes | |||
| commerce = 35 | | commerce = 35 | ||
| energycellrequired = yes | |||
| chargeused = 1 | |||
| chargefunction = Night Vision | |||
| id = Night-vision Goggles | | id = Night-vision Goggles | ||
| complexity = 3 | | complexity = 3 | ||
Line 15: | Line 19: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = KG | |||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseEyewear | ||
| dynamictable = {{Dynamic object|Items|Night-vision Goggles}} | |||
| unidentifiedimage = nightvision goggles unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = strange goggles | |||
| wornon = Face | | wornon = Face | ||
| supportedmods = CommonMods,EyewearMods,ElectronicsMods | |||
| desc = A pair of oddly shaped goggles. | | desc = A pair of oddly shaped goggles. | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE -->{{ | <!-- END QBE --> | ||
Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. The radius of night vision can be increased by 30% by [[overloading]] the {{name}}.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeRenderEvent}} Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green. | |||
[[ | A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes up to 25% additional damage from [[Damage#Special_Elements|light- or laser-based attacks]]. The damage amplification formula for such attacks is '''Damage * 5 / 4''', rounded down.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}} | ||
Night-vision goggles render {{F|Haggabah}} visible. | |||
== Tips == | |||
{{opinion}} | |||
* The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments. | |||
* Not carrying a [[light source]] does not make the player as stealthy as some may expect; most creatures can detect the player at the distance of 10-20 tiles even in total darkness. | |||
* The green color may be disabled in the [[Options]] screen ("disable full-screen color effects"). | |||
{{references|2.0.203.31}} | |||
{{Face Equipment Navbox}} |