Night-vision goggles: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
(20 intermediate revisions by 6 users not shown)
Line 10: Line 10:
| commerce = 35
| commerce = 35
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 1
| chargefunction = Night Vision
| id = Night-vision Goggles
| id = Night-vision Goggles
| complexity = 3
| complexity = 3
Line 19: Line 21:
| tilecolors = KG
| tilecolors = KG
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = BaseEyewear
| unidentifiedinfo = {{Unidentified info | tile = nightvision goggles unidentified.png | name = weird artifact | altname = strange goggles }}
| dynamictable = {{Dynamic object|Items|Night-vision Goggles}}
| unidentifiedimage = nightvision goggles unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = strange goggles
| wornon = Face
| wornon = Face
| supportedmods = CommonMods,EyewearMods,ElectronicsMods
| desc = A pair of oddly shaped goggles.
| desc = A pair of oddly shaped goggles.
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. The radius of night vision can be increased by 30% by [[overloading]] the {{name}}.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeRenderEvent}}  Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green.


[[Category:Eyewear]]
A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes up to 25% additional damage from [[Damage#Special_Elements|light- or laser-based attacks]]. The damage amplification formula for such attacks is '''Damage * 5 / 4''', rounded down.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}}
 
Night-vision goggles render {{F|Haggabah}} visible.
 
== Tips ==
{{opinion}}
 
* The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments.
* Not carrying a [[light source]] does not make the player as stealthy as some may expect; most creatures can detect the player at the distance of 10-20 tiles even in total darkness.
* The green color may be disabled in the [[Options]] screen ("disable full-screen color effects").
 
{{references|2.0.203.31}}
 
{{Face Equipment Navbox}}
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