Night-vision goggles: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
(15 intermediate revisions by 6 users not shown)
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| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|Night-vision Goggles}}
| unidentifiedimage = nightvision goggles unidentified.png
| unidentifiedimage = nightvision goggles unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 29: Line 30:
| supportedmods = CommonMods,EyewearMods,ElectronicsMods
| supportedmods = CommonMods,EyewearMods,ElectronicsMods
| desc = A pair of oddly shaped goggles.
| desc = A pair of oddly shaped goggles.
| categories = Equipment
| categories = Eyewear
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
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{{No Description}}
Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. The radius of night vision can be increased by 30% by [[overloading]] the {{name}}.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeRenderEvent}}  Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green.


[[Category:Eyewear]]
A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes up to 25% additional damage from [[Damage#Special_Elements|light- or laser-based attacks]]. The damage amplification formula for such attacks is '''Damage * 5 / 4''', rounded down.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}}
 
Night-vision goggles render {{F|Haggabah}} visible.
 
== Tips ==
{{opinion}}
 
* The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments.
* Not carrying a [[light source]] does not make the player as stealthy as some may expect; most creatures can detect the player at the distance of 10-20 tiles even in total darkness.
* The green color may be disabled in the [[Options]] screen ("disable full-screen color effects").
 
{{references|2.0.203.31}}
 
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