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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|Y|{{(}}nocturnal apex{{)}}}}}} | ||
| image = nocturnal apex.png | | image = nocturnal apex.png | ||
| overrideimages = {{altimage start}}{{altimage | nocturnal apex identified.png | type = identified}}{{altimage | nocturnal apex unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 120 | | commerce = 120 | ||
| id = NocturnalApex | | id = NocturnalApex | ||
| complexity = 3 | | complexity = 3 | ||
| colorstr = & | | colorstr = &C | ||
| renderstr = . | | tilecolors = rC | ||
| | | renderstr = ç | ||
| inheritingfrom = BaseCyberneticsEquipment_2point | |||
| dynamictable = {{Dynamic object|Items|NocturnalApex}} | |||
| unidentifiedimage = nocturnal apex unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = The metabolic rhythms of the Holy City's denizens are synchronized to their diurnal rituals: during the day, repose in prayer beneath the shade of a fluted ziggurat; during the night, prowl the toxic arboreta for sacrifices. | | desc = The metabolic rhythms of the Holy City's denizens are synchronized to their diurnal rituals: during the day, repose in prayer beneath the shade of a fluted ziggurat; during the night, prowl the toxic arboreta for sacrifices. | ||
{{Qud shader|rules|{{(}}+10% to natural healing rate during the day. | |||
Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds. | Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds. | ||
Target body parts: Head | |||
License points: 2 | |||
Only compatible with True Kin genotypes | |||
Compute power on the local lattice increases this item's effectiveness.{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
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{{stub}} | |||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{ | A {{name}} is a [[cybernetics|cybernetic]] which provides [[day/night cycle]]-based bonuses to the creature it is implanted in. The potency of these effects is increased by increased [[compute power]]. | ||
It is available during character creation to [[True Kin]] from Ekuemekiyye (those of the [[Horticulturist]], [[Priest of All Suns]], [[Priest of All Moons]], and [[Syzygyrior]] castes). | |||
{{Cybernetics Navbox}} | |||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |