Nullray pistol: Difference between revisions

Jump to navigation Jump to search
m
→‎Mechanics: erroneous apostrophe
(Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2)
m (→‎Mechanics: erroneous apostrophe)
 
(5 intermediate revisions by 2 users not shown)
Line 35: Line 35:
| unidentifiedaltname = pistol
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| desc = The barrel of this 'pistol' is a small, transparent tube. Inside it you can see a small, twirling mote of purest blackness, pulsing with entrancing beauty and menace.
| desc = Starless metal on the barrel imbibes light and routes it to the null place. The grip acrylic is patterned after ley lines.


{{Qud shader|rules|{{(}}Weapon Class: Pistol
{{Qud shader|rules|{{(}}Weapon Class: Pistol
Accuracy: Very High{{)}}}}
Accuracy: Very High{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.202.96
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a high tier pistol that may at first appear to have no function. It does not cause any damage or other effects.
A {{name}} is a high tier pistol that does not inflict damage. Instead, its sole effect is to nullify [[normality]]-inducing phenomena. This includes only {{favilink|normality gas}} and {{favilink|normality field|plural}}.


Instead, the {{name|possessive}} sole purpose is to nullify normality-inducing phenomena. Currently, this includes only {{favilink|normality gas}} and {{favilink|normality field|plural}}.
A nullray pistol consumes an enormous amount of energy when fired. With a fully-charged {{favilink|chem cell}}, one can only get two uses out of it.
 
The {{name}} consumes an enormous amount of energy when fired. With a fully-charged {{favilink|chem cell}}, one can only get two uses out of it.


== Mechanics ==
== Mechanics ==
When the {{name|possessive}} projectile passes through a cell with something that it can nullify, it will destroy that target and begin chaining to nearby cells. So, for example, if fired through a very large cloud of normality gas, the {{name}} will destroy all of the gas along it's projectile's trajectory, and much of the gas in the surrounding area. Normality-inducing phenomena in the projectile's cell and immediately adjacent cells will be unerringly destroyed. The effect will continue chaining outward, with a 10% reduced chance to destroy normality-inducing phenomena for each tile further away from the {{name|possessive}} projectile.{{Code Reference|class=DestroyContiguous|name=DestroyContiguous}}
When the {{name|possessive}} projectile passes through a cell with something that it can nullify, it will destroy that target and begin chaining to nearby cells. So, for example, if fired through a very large cloud of normality gas, the {{name}} will destroy all of the gas along its projectile's trajectory, and much of the gas in the surrounding area. Normality-inducing phenomena in the projectile's cell and immediately adjacent cells will be unerringly destroyed. The effect will continue chaining outward, with a 10% reduced chance to destroy normality-inducing phenomena for each tile further away from the {{name|possessive}} projectile.{{Code Reference|class=DestroyContiguous|name=DestroyContiguous}}


{{masked gif | img = nullray pistol demo.png | gif = nullray pistol demo.gif }}
{{masked gif | img = nullray pistol demo.png | gif = nullray pistol demo.gif }}
44

edits

Navigation menu