Overloaded: Difference between revisions

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Add info for palladium mesh tabards
m (Add info for palladium mesh tabards)
 
(7 intermediate revisions by 6 users not shown)
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| gameversion = 2.0.202.74
| gameversion = 2.0.202.74
}}
}}


{{Missing info|Table needs to be filled out with more effects of overloaded on different items}}
{{Missing info|Table needs to be filled out with more effects of overloaded on different items}}


{{name}} is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.
{{name|caps}} is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.


Because certain other [[item mods]] can cause an item to become power load-sensitive, {{name}} can amplify the effects of those other mods when combined with them.
Because certain other [[item mods]] can cause an item to become power load-sensitive, {{name}} can amplify the effects of those other mods when combined with them.
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| [[Gas pump]]s
| [[Gas pump]]s
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}}
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}}
|-
| [[Vibro weapon|Vibro]] weapons
| +1 Penetration Value
|-
|-
| {{favilink|Gas tumbler}}
| {{favilink|Gas tumbler}}
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|-
|-
| {{favilink|tri-hologram bracelet}}
| {{favilink|tri-hologram bracelet}}
|-
| {{favilink|force bracelet}}
| +1000 lbs push strength, +2 max tiles pushed, +2 initial [[normality]] penetration {{Code Reference|class=ForceEmitter}}
|-
|-
| {{favilink|ganglionic teleprojector}}
| {{favilink|ganglionic teleprojector}}
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| {{favilink|gyrocopter backpack}}
| {{favilink|gyrocopter backpack}}
| +10% chance each turn to repel gases {{Code Reference|class = PartsGas|name=PartsGas}}
| +10% chance each turn to repel gases {{Code Reference|class = PartsGas|name=PartsGas}}
|-
| {{favilink|leyline puppeteers}}
| +2 quickness (up to +32)
|-  
|-  
| {{favilink|maghammer}}
| {{favilink|maghammer}}
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| {{favilink|ninefold boots}}
| {{favilink|ninefold boots}}
| +2 to teleport distance {{Code Reference|class=AccelerativeTeleporter|method=GetEffectiveTeleportDistance}}
| +2 to teleport distance {{Code Reference|class=AccelerativeTeleporter|method=GetEffectiveTeleportDistance}}
|-
| {{favilink|palladium mesh tabard}}
| +30% to [[compute power]] (i.e. +9 computer power){{Code Reference|class=ComputeNode|method=GetEffectivePower|name=ComputeNode}}
|-
|-
| {{favilink|point-defense drone}}
| {{favilink|point-defense drone}}
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|-
|-
| {{favilink|wrist calc}}
| {{favilink|wrist calc}}
| +30% to [[compute power]] (i.e. +3 normally) {{Code Reference|class = ComputeNode}}</br>+2 to light radius {{Code Reference|class = ActiveLightSource}}
| +30% to [[compute power]] (i.e. +3 compute power)<ref name="ComputeNode" /> </br>+2 to light radius {{Code Reference|class = ActiveLightSource}}
|-
|-
| {{favilink|wrist fan}}
| {{favilink|wrist fan}}
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| {{favilink|high-energy thermo cask}}
| {{favilink|high-energy thermo cask}}
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances <ref name="overloadtempchange"/>
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances <ref name="overloadtempchange"/>
|-
| {{favilink|Nanopneumatic jackhammer}}
| Increases damage to structural objects, allowing to destroy them in three penetrations rathern than four
|}
|}


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