Penetrating radar: Difference between revisions
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[[File:Penetrating radar example.png|400px|thumb|left|Penetrating radar in use.]] | [[File:Penetrating radar example.png|400px|thumb|left|Penetrating radar in use.]] | ||
{{name|capitalize}} | {{name|capitalize}} generates a 10 tile radius field centered on the player that provides nearly flawless vision similar to {{favilink|Clairvoyance}}. The range of the field can be further increased based on available [[compute power]]; every 10 units increases radius by one square. | ||
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings. | Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings. |