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An object’s phase is one of four states it can be in, and describes which other objects that object can interact with. | |||
==Phase States== | |||
===In-Phase=== | |||
*In-phase is the most common state, and is the default. If not otherwise specified, an object is in-phase. Almost everything found in Qud is in this phase state. | |||
*In-phase objects can interact with other in-phase objects (as well as omniphase objects), but not with Out-of-Phase objects. | |||
*In-phase is the lowest-priority phase state. | |||
===Out-of-Phase=== | |||
*Out-of-Phase is the second-most common state, indicated by the [[phased]] effect. It is normally only achieved through special means, such as the {{favilink|Phasing}} [[Mutations|mutation]], or a {{favilink|Shade oil injector}}. | |||
*Out-of-Phase objects can interact with other out-of-phase objects (and omniphase objects), but cannot interact with in-phase objects. | |||
*Because almost everything in Qud is in-phase, the ability to switch to out-of-phase can be very powerful, allowing one to walk through walls or escape from attacks by in-phase enemies, among other things. | |||
*Out-of-Phase is the second-lowest priority phase state. | |||
===Omniphase=== | |||
*Omniphase is the second-rarest state, indicated by the [[omniphase]] effect. It is restricted to only a few objects, such as the beam of a {{favilink page|decarbonizer}} or the shots of a {{favilink|phase cannon}}. | |||
*Omniphase objects can interact with both in-phase and out-of-phase objects, as well as other omniphase objects. | |||
*Omniphase is the second-highest priority phase state. | |||
===Nullphase=== | |||
*Nullphase is the rarest state, with the only nullphase objects being those which intrinsically have the <code>Nullphase</code> tag. | |||
*Nullphase objects are unique in that they cannot interact with ''any'' other objects, including other Nullphase objects. | |||
*Nullphase is the highest-priority phase state. | |||
==Interaction Table== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Phase State | ||
!Interactive With | !Interactive With | ||
!Source | !Source | ||
Line 8: | Line 41: | ||
|- | |- | ||
|In-Phase | |In-Phase | ||
|In-Phase | |In-Phase | ||
Omniphase | |||
|default | |default | ||
|lowest | |lowest | ||
|- | |- | ||
|Out-of-Phase | |Out-of-Phase | ||
|Out-of-Phase | |Out-of-Phase | ||
Omniphase | |||
|[[Phased]] effect | |[[Phased]] effect | ||
|second lowest | |second lowest | ||
|- | |- | ||
|Omniphase | |Omniphase | ||
|In-Phase | |In-Phase | ||
Out-of-Phase | |||
Omniphase | |||
|[[Omniphase]] effect | |[[Omniphase]] effect | ||
|second highest | |second highest | ||
Line 24: | Line 61: | ||
|Nullphase | |Nullphase | ||
|none | |none | ||
|Nullphase tag | |<code>Nullphase</code> tag | ||
|highest | |highest | ||
|} | |} | ||
[[Category:Mechanics]] | ==Achievements== | ||
Switching from out-of-phase to in-phase while inside an in-phase wall will either place the player in adjacent empty tile or, if there are no adjacent empty tiles, will instantly kill the player and grant the [[Achievements#The Laws of Physics Are Mere Suggestions, Vol. 1|The Laws of Physics Are Mere Suggestions, Vol. 1]] achievement. | |||
{{Mechanics Navbox}}[[Category:Mechanics]] |