Psychodyne helmet: Difference between revisions
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| tilecolors = bB | | tilecolors = bB | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | energycellrequired = yes}} | ||
| inheritingfrom = BaseHelmet | | inheritingfrom = BaseHelmet | ||
| dynamictable = {{Dynamic object|Headwear|Psychodyne Helmet}} </br>{{Dynamic object|Items|Psychodyne Helmet}} | | dynamictable = {{Dynamic object|Headwear|Psychodyne Helmet}} </br>{{Dynamic object|Items|Psychodyne Helmet}} | ||
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{{Qud shader|rules|{{(}}+2 Intelligence{{)}}}} | {{Qud shader|rules|{{(}}+2 Intelligence{{)}}}} | ||
{{Qud shader|rules|{{(}}+4 Willpower{{)}}}} | {{Qud shader|rules|{{(}}+4 Willpower{{)}}}} | ||
| categories = Helmets | | categories = Helmets | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 01:10, 19 January 2024
psychodyne helmet
Charge per Use
|
65 |
---|---|
Charge Used For
|
BootSequence [50], Stat Boost [15] |
Complexity
|
8 |
Tier
|
8 |
<4578> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Psychodyne Helmet |
Worn On
|
Head |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
psychodyne helmet
Tetraxenonoglass blueshifts light hitting the outer shell. On the inner side, electromagnets excite a lining of star mollusk tissue to create the perfect psychic accoustics.
+2 Intelligence
+4 Willpower
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