Psychometry

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Revision as of 19:23, 27 June 2019 by Teamtoto (talk | contribs) (typo)
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This information is reliable as of patch 2.0.182.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.182.2.
Psychometry
Category

Mental

Cost

4

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

true

Psychometry

You read the history of artifacts by touching them, learning what they do and how they were made.

Unerringly identifies an artifact up to complexity tier [Mutation Level/2 + 4]

Bestows the ability to construct an identified artifact up to complexity tier [Mutation Level - 1) / 2 + 2] (must have the appropriate Tinker power)

You may open security doors upon touching them.


Psychometry is a mental mutation that allows users to look into the past of artifacts to understand them and learn how to build them. Contrary to the description, it currently does not require the character to have the respective Tinker skill. Psychometry is also based on Complexity, not Tier. Successfully identifying an artifact with psychometry costs 1000 energy. As a mental mutation, this is affected by Two-Headed. Using psychometry to learn recipes does not cost any energy.

Another way to use psychometry is to cook using sun dried bananas.

Text

When psychometry is on cooldown

You strain to part the veil of time, but your psyche is too exhausted.

Identify failure

The (artifact is/artifacts are) too complex for you to decipher (its/their) function.

Identify success

You flush with understanding of the artifact('s/s') past and determine (it/them) to be (a/an) [artifact].

Unable to learn recipe

The (artifact is/artifacts are) too complex for you to decipher (its/their) method of construction.

Learning Recipe

You abide the memory of the [artifact]('s/s') creation. You learn to build [artifact].