Pulsed field magnet: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|pulsed field magnet}}
| title = {{Qud text|pulsed field magnet}}
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| hp = 200
| hp = 200
| av = 9
| av = 9
| dv = 6
| dv = -10
| ma = 0
| ma = 12
| marange = 8+1d7
| weight = 201
| featureweightinfo = no
| id = Pulsed Field Magnet
| tier = 5
| colorstr = &amp;W
| colorstr = &amp;W
| tilecolors = WC
| renderstr = 5
| renderstr = 5
| id = Pulsed Field Magnet
| corpse = High-Powered Magnet
| corpse = {{ID to name|High-Powered Magnet}}
| corpsechance = 5
| corpsechance = 5
| metal = yes
| role = Controller
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| role = Controller
| strength = 20+1d4+5d3
| strength = 20+1d4+5d3
| agility = 10+1d3+5d1
| agility = 10+1d3+5d1
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| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 625
| xptier = 5
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| gender = neuter
| gender = neuter
| mutations = {{creature mutation|{{MutationID to name|MagneticPulse}}|15|13}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| mutations = {{creature mutation|{{MutationID to name|MagneticPulse}}|15|13}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base.
| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base.
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
[[Category:Robots]]
<!-- END QBE -->
 
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I
Pulsed field magnets have the unique mutation Magnetic Pulse. Every few turns, a {{name}} pulls all metal objects from the surrounding 16 squares towards itself, including items from the player's inventory. If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the items were ripped away from you. In some cases, this can pull dozens of items out of your inventory at a time.


The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you, and occasionally a {{name}} can spawn in a normally safe area, such as the [[Six Day Stilt]].
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you.


There is a small chance that a {{name}} will drop a [[High-powered magnet]] when it is destroyed.
There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed.


== Notes ==
== Notes ==


* The {{name}}'s Magnetic Pulse effect does not pull equipped items away from you, it only pulls unequipped items from your inventory.
* One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
* One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
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[[Category:Robots]]
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