Pulsed field magnet: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.32 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(3 intermediate revisions by 2 users not shown)
Line 9: Line 9:
| ma = 12
| ma = 12
| marange = 8+1d7
| marange = 8+1d7
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Pulsed Field Magnet
| id = Pulsed Field Magnet
Line 19: Line 19:
| corpsechance = 5
| corpsechance = 5
| role = Controller
| role = Controller
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 41: Line 41:
| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base.
| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base.
| categories = Robots
| categories = Robots
| gameversion = 2.0.203.32
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every few turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including items from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the items were ripped away from you. In some cases, this can pull dozens of items out of your inventory at a time.
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I


The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you, and occasionally a {{name}} can spawn in a normally safe area, such as the {{favilink|Stiltgrounds}}.
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you.


There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed.
There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed.
Line 52: Line 52:
== Notes ==
== Notes ==


* The {{name}}'s Magnetic Pulse effect does not pull equipped items away from you, it only pulls unequipped items from your inventory.
* One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
* One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
{{Robots Navbox}}
{{Robots Navbox}}


[[Category:Robots]]
[[Category:Robots]]
19,173

edits

Navigation menu