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[[Category:Mechanics]]
[[Category:Mechanics]]
{{As Of Patch | 2.0.182.2}}
{{As Of Patch | 2.0.201.47}}{{tocright}}


Quickness (QN) is an attribute that controls how quickly a character performs '''''actions'''''.
Quickness (QN) is an attribute that controls how quickly a character performs '''''actions'''''.
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The player and most other characters have a default QN value of 100. That value can be modified by a variety of factors.
The player and most other characters have a default QN value of 100. That value can be modified by a variety of factors.


Quickness can't be adjusted during character generation, and has no relation to other attributes, such as agility.
Quickness can't be adjusted during character generation, and is not affected by other attributes, such as agility.


== How Quickness Works ==
== How Quickness Works ==
Caves of Qud is a turn-based game.
Caves of Qud is a turn-based game. Quickness determines the number of actions a character may take in one turn.
 
=== Action Points ===


Each turn, a character is granted a number of '''''action points''''' equal to ten times their quickness value. Action points are expended when taking actions.
Each turn, a character is granted a number of '''''action points''''' equal to ten times their quickness value. Action points are expended when taking actions.
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* Using the Juke ability
* Using the Juke ability
* Applying an injector while wearing a chem vest
* Applying an injector while wearing a chem vest
*Equipping or unequipping items in the Thrown Weapon slot


== Modifying Quickness or Action Cost ==
== Modifying Quickness or Action Cost ==


The number of actions a character can take per turn is affected by a wide variety of skills, mutations, items, statuses, and effects.
The number of actions a character can take per turn is affected by a wide variety of skills, mutations, items, statuses, and effects.
Generally speaking, a creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}}


=== Quickness Modifiers ===
=== Quickness Modifiers ===
These things directly modify a character's quickness, changing the number of action points that a character generates each turn, and thus the number of actions the character may take.
These things directly modify a character's quickness, changing the number of action points that a character generates each turn, and thus the number of actions the character may take.
{| class="wikitable"
{| class="wikitable sortable"
!Name
!Name
!Type
!Type
!Quickness Effect
!Quickness Effect
|-
|-
|Adrenal Control
|{{favilink|Adrenal Control}}
|physical mutation
|physical mutation
|'''{{Color|G|+5}}''' permanent QN. Up to an additional '''{{Color|G|+95}}''' temporary QN while active
|'''{{Color|G|+10}}''' or more temporary QN while active (increases with mutation level)
|-
|-
|Blaze Injector
|{{favilink|Blaze Injector}}
|effect
|effect
|'''{{Color|G|+10}}''' or '''{{Color|G|+20}}''' temporary QN while active, depending on whether the user is a mutant or a True Kin.
|'''{{Color|G|+10}}''' or '''{{Color|G|+20}}''' temporary QN while active, depending on whether the user is a mutant or a True Kin.
|-
|-
|Cold Blooded
|{{favilink|Cold-Blooded}}
|physical defect
|physical defect
|'''{{Color|R|-10}}''' permanent QN. Up to '''{{Color|G|+24}}''' temporary QN while at a high temperature/on fire.
|'''{{Color|R|-10}}''' permanent QN. Up to '''{{Color|G|+24}}''' temporary QN while at a high temperature/on fire.
|-
|-
|Cold Temperature
|Cold temperature
|effect
|effect
|'''{{Color|R|-1}}''' temporary QN for each two degrees that a character's temperature falls below zero.
|'''{{Color|R|-1}}''' temporary QN for each two degrees that a character's temperature falls below zero.
|-
|-
|Cooked Meal
|Cooked meal
|effect
|effect
|'''{{Qud text|&gv&Ga&Cr&gi&Ga&Cb&gl&Ge}}''' temporary QN bonus while metabolizing. Attained from cider or lignen ingredients, or randomly from the Tasty effect.
|{{Qud text|&gv&Ga&Cr&gi&Ga&Cb&gl&Ge}} temporary QN bonus while metabolizing. Attained from cider or lignen ingredients, or randomly from the Tasty effect.
|-
|-
|Eater's Flesh
|{{favilink|Eater's Flesh}}
|effect
|effect
|'''{{Color|R|-60}}''' temporary QN.
|'''{{Color|R|-60}}''' temporary QN.
|-
|-
|Famished
|[[Famished]]
|effect
|effect
|'''{{Color|R|-10}}''' temporary QN.
|'''{{Color|R|-10}}''' temporary QN.
|-
|-
|Heightened Quickness
|{{favilink|Heightened Quickness}}
|physical mutation
|physical mutation
|'''{{Color|G|+7}}''' to '''{{Color|G|+21}}''' permanent QN, depending on mutation level.
|'''{{Color|G|+15}}''' or greater permanent QN, depending on mutation level.
|-
|-
|Inflatable Axons
|{{favilink|Inflatable axons}}
|cybernetic implant
|cybernetic implant
|'''{{Color|G|+40}}''' temporary quickness for ten rounds when activated, followed by '''{{Color|R|-10}}''' quickness for ten rounds.
|'''{{Color|G|+40}}''' temporary quickness for ten rounds when activated, followed by '''{{Color|R|-10}}''' quickness for ten rounds.
|-
|-
|Photosynthetic Skin
|{{favilink|Kesil Face}}
|equipment
|'''{{Color|G|+10}}''' quickness bonus while equipped
|-
|{{favilink|Leyline puppeteers}}
|equipment
|'''{{Color|G|+30}}''' quickness bonus while equipped and powered on.
|-
|{{favilink|Photosynthetic Skin}}
|physical mutation
|physical mutation
|'''{{Color|G|+2}}''' to '''{{Color|G|+6}}''' temporary QN from basking in the sun, depending on mutation level.
|'''{{Color|G|+15}}''' or greater temporary QN from basking in the sun, depending on mutation level.
|-
|[[Shamed]] (caused by [[Berate]])
|effect
|'''{{Color|R|-10%}}''' temporary QN penalty
|-
|{{favilink|Shemesh Face}}
|equipment
|'''{{Color|G|+10}}''' quickness bonus while equipped
|-
|-
|Time Dilation
|[[Cooking_effects#Tasty_Bonus|Tasty]] cooking effect bonus
|effect
|'''{{Color|G|+3%}}''' temporary quickness bonus while active
|-
|{{favilink|Time Dilation}}
|mental mutation
|mental mutation
|'''{{Qud text|&Rv&oa&Or&ri&Ra&ob&Ol&re}}''' temporary QN penalty to characters that are near the user who is dilating time.
|{{Qud text|&Rv&oa&Or&ri&Ra&ob&Ol&re}} temporary QN penalty to characters that are near the user who is dilating time.
|-
|-
|Two Hearted
|[[War trance]] effect
|physical mutation
|effect
|'''{{Color|R|-3%}}''' to '''{{Color|R|-9%}}''' permanent QN penalty, depending on mutation level.
|'''{{Color|G|+5}}''' temporary quickness bonus while active
|-
|-
|Waxflab
|{{favilink|Waxflab}}
|disease
|disease
|'''{{Color|R|-2}}''' temporary QN as long as the character remains infected.
|'''{{Color|R|-2}}''' to '''{{Color|R|-4}}''' temporary QN as long as the character remains infected.
|}
|}


=== Action Cost Modifiers ===
=== Action Cost Modifiers ===
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These things modify the action cost of certain actions, allowing a character with the same quickness to perform more or less of those actions.
These things modify the action cost of certain actions, allowing a character with the same quickness to perform more or less of those actions.
{| class="wikitable"
{| class="wikitable sortable"
!Name
!Name
!Type
!Type
!Action Cost Effect
!Action Cost Effect
|-
|-
|Bounding Boots
|{{favilink|Bounding Boots}}
|equipment
|equipment
|'''{{Color|G|33%}}''' reduced action cost of sprinting while worn. ''(you sprint at 3 times your normal movement speed instead of 2 times your normal speed)''
|'''{{Color|G|33%}}''' additional reduced action cost of sprinting while worn. ''(you sprint at 3 times your normal movement speed instead of 2 times your normal speed)''
|-
|-
|Empty the Clips
|[[Empty the Clips]]
|skill
|skill
|'''{{Color|G|50%}}''' temporary reduced action cost of firing pistols for twenty rounds.
|'''{{Color|G|50%}}''' temporary reduced action cost of firing pistols for twenty rounds.
|-
|-
|Fastest Gun in the Rust
|[[Fastest Gun in the Rust]]
|skill
|skill
|'''{{Color|G|25%}}''' permanent reduced action cost of firing pistols.
|'''{{Color|G|25%}}''' permanent reduced action cost of firing pistols.
|-
|-
|Swimming
|{{favilink|medassist module}}
|cybernetic
|'''{{Color|G|80%}}''' reduced action cost of applying any [[tonic]]. Pre-loaded injectors are applied by the '''medassist module''' at no action cost.
|-
|{{favilink|micromanipulator array}}
|cybernetic
|'''{{Color|G|40%}}''' reduced action cost of [[Tinkering]] skills.
|-
|{{favilink|plastifer chem vest}}
|equipment
|'''{{Color|G|100%}}''' reduced action cost of applying any [[tonic]].
|-
|{{favilink|rapid release finger flexors}}
|cybernetic
|'''{{Color|G|25%}}''' reduced action cost of firing [[:Category:Pistols|pistols]].
|-
|[[Short Blade Expertise]]
|skill
|'''{{Color|G|25%}}''' reduced action cost of bump-attacking while primary hand contains a short blade. Also applies to using the [[Hobble]] skill or the [[Shank]] skill with a short blade in your primary weapon hand.
|-
|[[Sprinting]]
|ability
|'''{{Color|G|50%}}''' temporary reduced action cost of movement.
|-
|{{favilink|steel butcher knife}}
|equipment
|{{Qud text|&amp;gv&amp;Ga&amp;Cr&amp;gi&amp;Ga&amp;Cb&amp;gl&amp;Ge}} reduced action cost of the [[Butchery]] skill (the action cost to butcher a corpse is divided by 1 plus the number of '''steel butcher knives''' currently equipped).
|-
|Swimming '''''{{Color|K|(the action)}}'''''
|environmental
|'''{{Color|R|+500}}''' temporary action cost to movement while moving through any large pool of liquid.
|-
|[[Swimming]] '''''{{Color|K|(the skill)}}'''''
|skill
|skill
|'''{{Color|G|50%}}''' permanent reduced action cost of swimming. ''(swimming costs only 250 extra action points, instead of 500 extra action points)''
|'''{{Color|G|50%}}''' permanent reduced action cost of swimming. ''(swimming costs only 250 extra action points, instead of 500 extra action points)''
|-
|-
|Two-Headed
|{{favilink|Telepathy}}
|mental mutation
|'''{{Color|G|90%}}''' reduced action cost of directing [[companions]] to perform tasks.
|-
|{{favilink|Two-Headed}}
|physical mutation
|physical mutation
|'''{{Color|G|20%}}''' to '''{{Color|G|56%}}''' permanent reduced action cost of using mental mutations, depending on mutation level.
|'''{{Color|G|20%}}''' or greater permanent reduced action cost of using mental mutations, depending on mutation level.
|}
|}


== Movement Speed ==
== Movement Speed ==
{{Main|Movement Speed}}
Movement is one of many actions that is influenced by quickness. Like most actions, it has a default cost of 1000 action points.
Movement is one of many actions that is influenced by quickness. Like most actions, it has a default cost of 1000 action points.


However, movement is special because it also has its own modifying attribute, called ''movement speed''.
However, movement is special because it also has its own modifying attribute, called ''movement speed''.


A character's movement speed controls the amount of action points that are required for the character to move, and thus movement speed can have a significant effect on how quickly a character moves.
A character's movement speed controls the amount of action points that are required for the character to move, and thus movement speed can have a significant effect on how quickly a character moves, independent of other actions.


For more information about movement speed, refer to [[Movement Speed]].
== References==

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