Quickness: Difference between revisions

Jump to navigation Jump to search
884 bytes added ,  20:34, 6 September 2023
m
Add Leyline Puppeteers to page
m (testing issue while retrieving this page by API)
m (Add Leyline Puppeteers to page)
 
(10 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Category:Mechanics]]
[[Category:Mechanics]]
{{As Of Patch | 2.0.201.47}}
{{As Of Patch | 2.0.201.47}}{{tocright}}


Quickness (QN) is an attribute that controls how quickly a character performs '''''actions'''''.
Quickness (QN) is an attribute that controls how quickly a character performs '''''actions'''''.
Line 18: Line 18:
Quickness can't be adjusted during character generation, and is not affected by other attributes, such as agility.
Quickness can't be adjusted during character generation, and is not affected by other attributes, such as agility.


{{tocright}}
== How Quickness Works ==
== How Quickness Works ==
Caves of Qud is a turn-based game. Quickness determines the number of actions a character may take in one turn.
Caves of Qud is a turn-based game. Quickness determines the number of actions a character may take in one turn.
Line 51: Line 50:
!Quickness Effect
!Quickness Effect
|-
|-
|[[Adrenal Control]]
|{{favilink|Adrenal Control}}
|physical mutation
|physical mutation
|'''{{Color|G|+10}}''' or more temporary QN while active (increases with mutation level)
|'''{{Color|G|+10}}''' or more temporary QN while active (increases with mutation level)
Line 59: Line 58:
|'''{{Color|G|+10}}''' or '''{{Color|G|+20}}''' temporary QN while active, depending on whether the user is a mutant or a True Kin.
|'''{{Color|G|+10}}''' or '''{{Color|G|+20}}''' temporary QN while active, depending on whether the user is a mutant or a True Kin.
|-
|-
|[[Cold-Blooded]]
|{{favilink|Cold-Blooded}}
|physical defect
|physical defect
|'''{{Color|R|-10}}''' permanent QN. Up to '''{{Color|G|+24}}''' temporary QN while at a high temperature/on fire.
|'''{{Color|R|-10}}''' permanent QN. Up to '''{{Color|G|+24}}''' temporary QN while at a high temperature/on fire.
|-
|-
|Cold Temperature
|Cold temperature
|effect
|effect
|'''{{Color|R|-1}}''' temporary QN for each two degrees that a character's temperature falls below zero.
|'''{{Color|R|-1}}''' temporary QN for each two degrees that a character's temperature falls below zero.
|-
|-
|Cooked Meal
|Cooked meal
|effect
|effect
|{{Qud text|&gv&Ga&Cr&gi&Ga&Cb&gl&Ge}} temporary QN bonus while metabolizing. Attained from cider or lignen ingredients, or randomly from the Tasty effect.
|{{Qud text|&gv&Ga&Cr&gi&Ga&Cb&gl&Ge}} temporary QN bonus while metabolizing. Attained from cider or lignen ingredients, or randomly from the Tasty effect.
Line 79: Line 78:
|'''{{Color|R|-10}}''' temporary QN.
|'''{{Color|R|-10}}''' temporary QN.
|-
|-
|[[Heightened Quickness]]
|{{favilink|Heightened Quickness}}
|physical mutation
|physical mutation
|'''{{Color|G|+15}}''' or greater permanent QN, depending on mutation level.
|'''{{Color|G|+15}}''' or greater permanent QN, depending on mutation level.
|-
|-
|[[Inflatable axons]]
|{{favilink|Inflatable axons}}
|cybernetic implant
|cybernetic implant
|'''{{Color|G|+40}}''' temporary quickness for ten rounds when activated, followed by '''{{Color|R|-10}}''' quickness for ten rounds.
|'''{{Color|G|+40}}''' temporary quickness for ten rounds when activated, followed by '''{{Color|R|-10}}''' quickness for ten rounds.
|-
|-
|[[Photosynthetic Skin]]
|{{favilink|Kesil Face}}
|equipment
|'''{{Color|G|+10}}''' quickness bonus while equipped
|-
|{{favilink|Leyline puppeteers}}
|equipment
|'''{{Color|G|+30}}''' quickness bonus while equipped and powered on.
|-
|{{favilink|Photosynthetic Skin}}
|physical mutation
|physical mutation
|'''{{Color|G|+15}}''' or greater temporary QN from basking in the sun, depending on mutation level.
|'''{{Color|G|+15}}''' or greater temporary QN from basking in the sun, depending on mutation level.
|-
|-
|[[Time Dilation]]
|[[Shamed]] (caused by [[Berate]])
|effect
|'''{{Color|R|-10%}}''' temporary QN penalty
|-
|{{favilink|Shemesh Face}}
|equipment
|'''{{Color|G|+10}}''' quickness bonus while equipped
|-
|[[Cooking_effects#Tasty_Bonus|Tasty]] cooking effect bonus
|effect
|'''{{Color|G|+3%}}''' temporary quickness bonus while active
|-
|{{favilink|Time Dilation}}
|mental mutation
|mental mutation
|{{Qud text|&Rv&oa&Or&ri&Ra&ob&Ol&re}} temporary QN penalty to characters that are near the user who is dilating time.
|{{Qud text|&Rv&oa&Or&ri&Ra&ob&Ol&re}} temporary QN penalty to characters that are near the user who is dilating time.
|-
|[[War trance]] effect
|effect
|'''{{Color|G|+5}}''' temporary quickness bonus while active
|-
|-
|{{favilink|Waxflab}}
|{{favilink|Waxflab}}
Line 101: Line 124:


=== Action Cost Modifiers ===
=== Action Cost Modifiers ===
<!--
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Action cost" page)
-->
These things modify the action cost of certain actions, allowing a character with the same quickness to perform more or less of those actions.
These things modify the action cost of certain actions, allowing a character with the same quickness to perform more or less of those actions.
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 155: Line 181:
|'''{{Color|G|50%}}''' permanent reduced action cost of swimming. ''(swimming costs only 250 extra action points, instead of 500 extra action points)''
|'''{{Color|G|50%}}''' permanent reduced action cost of swimming. ''(swimming costs only 250 extra action points, instead of 500 extra action points)''
|-
|-
|[[Telepathy]]
|{{favilink|Telepathy}}
|mental mutation
|mental mutation
|'''{{Color|G|90%}}''' reduced action cost of directing [[companions]] to perform tasks.
|'''{{Color|G|90%}}''' reduced action cost of directing [[companions]] to perform tasks.
|-
|-
|[[Two-Headed]]
|{{favilink|Two-Headed}}
|physical mutation
|physical mutation
|'''{{Color|G|20%}}''' or greater permanent reduced action cost of using mental mutations, depending on mutation level.
|'''{{Color|G|20%}}''' or greater permanent reduced action cost of using mental mutations, depending on mutation level.

Navigation menu