Quickness

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This information is reliable as of patch 2.0.182.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.182.2.

Quickness (QN) is an attribute that controls how quickly a character performs actions.

Some common actions include:

  • Moving
  • Attacking
  • Reloading
  • Waiting
  • Using an ability
  • Picking up an item
  • Equipping, unequipping, or using an item

The player and most other characters have a default QN value of 100. That value can be modified by a variety of factors.

How Quickness Works

Caves of Qud is a turn-based game.

Each turn, a character is granted a number of action points equal to ten times their quickness value. Action points are expended when taking actions.

  • The amount of action points that a skill consumes is sometimes referred to as the action cost or energy cost of that skill.

Most actions consume 1000 action points by default, which means that a character typically takes only one action per turn, such as moving one space, attacking one enemy, or equipping an item. Unspent action points are carried over to a character's next turn. For example, if a character has a quickness value of 125, they generate 1250 action points per turn. If the character attacks each turn, they use 1000 action points and carry over the extra 250 action points to their next turn. After four turns have passed, the character will have accumulated 1000 extra action points and will be able to attack two times in a single turn.

Free Actions

Free actions are special actions the player may take that do not consume any action points. Some examples of free actions include:

  • Using the look command to inspect your environment
  • Using the Juke ability
  • Applying an injector while wearing a chem vest

Things That Affect Quickness

Quickness is affected by a wide variety of skills, mutations, items, statuses, and effects.

<Details about those things to be added here soon.>