Reactive cranial plating: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(14 intermediate revisions by 4 users not shown)
Line 10: Line 10:
| complexity = 3
| complexity = 3
| colorstr = &C
| colorstr = &C
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|ReactiveCranialPlating}}
| unidentifiedimage = reactive cranial plating unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Carbide plates are molded to skull shape and alloyed with foam that inflates on impact.
| desc = Carbide plates are molded to skull shape and alloyed with foam that inflates on impact.


Line 20: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Despite claiming protection only against "kinetic effects," {{name}} protects against all forms of dazing and stunning. {{Code Reference|class=CyberneticsReactiveCranialPlat}}
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
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