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m (bep sells the yd freehold recoiler) |
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| categories = Recoilers | | categories = Recoilers | ||
}} | }} | ||
'''Recoilers''' teleport players to | '''Recoilers''' teleport players to a specific location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles that have a path to the player. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by a fully charged {{favilink|solar cell|plural}} or {{favilink|fidget cell|plural}}. Note that if there is not enough energy in the energy cell, the recoiler will drain all of the cell's remaining energy but fail to activate. | ||
Surrounding oneself with a {{favilink|Force Bubble}} or similar can allow the use of a recoiler even if hostile enemies are nearby, as long as those enemies have no clear path to the player. | |||
Note that for [[jacked]] recoilers to draw on charge provided by a {{favilink|biodynamic power plant}} or {{favilink|Electrical Generation}}, the recoiler must be equipped in a hand (as indicated by the rules text of [[Jacked]]). | |||
Some recoilers are predefined for certain places in the game. | Some recoilers are predefined for certain places in the game. | ||
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| {{favilink|Ezra}} | | {{favilink|Ezra}} | ||
| These can usually be purchased unidentified from {{favilink|Yla Haj}}. | | These can usually be purchased unidentified from {{favilink|Yla Haj}}. | ||
|- | |||
| {{favilink|Yd Freehold recoiler}} | |||
| {{favilink|Yd Freehold}} | |||
| These can usually be purchased unidentified from {{favilink|Bep}}. | |||
|- | |- | ||
| <starting village> recoiler | | <starting village> recoiler |
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