8,756
edits
(Added an advancement table and and advantages & disadvantages section) |
(added one disadvantage) |
||
Line 12: | Line 12: | ||
}} | }} | ||
{{Name}} is a physical mutation which improves the player’s natural regeneration rate and allows the player to regrow lost limbs, given enough time. | {{Name}} is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs, given enough time. This regeneration rate is in addition to the creature's normal HP regeneration rate, which is <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>. | ||
Note that only one limb can be regrown at a time. Additionally, if an entire arm is lost, then the arm and hand will be regrown separately. | Note that only one limb can be regrown at a time. Additionally, if an entire arm is lost, then the arm and hand will be regrown separately. | ||
==Regenerating Limbs== | ==Regenerating Limbs== | ||
The amount of time before a limb is regrown is determined by the following formula: | |||
5000 - (400 * Level) + 1d((11 - Level) * 1000 | 5000 - (400 * Level) + 1d((11 - Level) * 1000 | ||
== Advancement Table == | == Advancement Table == | ||
Line 112: | Line 89: | ||
* The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights. | * The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights. | ||
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs. | * Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs. | ||
* {{favilink|hyperbiotic bed|plural}} are easily found in {{favilink|Grit Gate}}, so a source of limb regeneration is always available if the player has a recoiler. | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |