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note ammo capacity increase
(sultan lore can now contain pistols and rifles)
(note ammo capacity increase)
 
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Relics are procedurally generated items that have special significance within the [[world generation|generated history]] of {{gamename}}. Relics are most often found in [[historic site]]s or [[sultan reliquary|sultan reliquaries]], but can also be found in procedurally generated ruins or even held by random creatures. Relics can generate with unique relic powers that are not typically available on normal items or through [[tinkering]]. A typical relic may spawn with 1-4 unique relic powers.
{{tocright}}
Relics are procedurally generated items that have special significance within the [[world generation|generated history]] of {{gamename}}. Relics are most often found in [[historic site]]s or [[sultan reliquary|sultan reliquaries]], but can also be found in procedurally generated ruins or even held by random creatures. Relics can generate with unique relic powers that are not typically available on normal items or through [[tinkering]]. A typical relic may spawn with 1-4 unique relic powers.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic}} Relics cannot have additional mods added tinkering and cannot generate with normal [[item mods]].{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GenerateBaseRelic|name=GenerateBaseRelic}}


Relics are perhaps most iconic for their place in [[sultan]] lore. For example, a relic might be a mighty weapon that helped a sultan win a decisive battle, or a relic might be a memorable gift that was given to a sultan on their wedding day. If a sultan retains a relic until their death, it will be found within the sultan's {{favilink|sultan reliquary|reliquary}} in the {{favilink|Tomb of the Eaters}}. In other cases, the sultan might lose the relic before their death. Such relics can sometimes be found in [[historic site]]s, if the location where it was lost still exists in contemporary Qud.
Relics are perhaps most iconic for their place in [[sultan]] lore. For example, a relic might be a mighty weapon that helped a sultan win a decisive battle, or a relic might be a memorable gift that was given to a sultan on their wedding day. If a sultan retains a relic until their death, it will be found within the sultan's {{favilink|sultan reliquary|reliquary}} in the {{favilink|Tomb of the Eaters}}. In other cases, the sultan might lose the relic before their death. Such relics can sometimes be found in [[historic site]]s, if the location where it was lost still exists in contemporary Qud.
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|-
|-
| Relic [[Freezing]] <sup style="font-size:70%;color:#0096ff;>E</sup>
| Relic [[Freezing]] <sup style="font-size:70%;color:#0096ff;>E</sup>
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref>
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). {{Code Reference|class = ModRelicFreezing|method = GetLowDamage}}{{Code Reference|class = ModRelicFreezing|method = GetHighDamage}}</br>If [[overloaded]], '''{{Color|C|8-10}}''' to '''{{Color|C|19-27}}''' cold damage on hit (''[(Tier+2) * 1.6 + 3] - [(Tier+2) * 2.4 + 3]'').
| Weapons
| Weapons
|-
|-
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|Spray fire (shots do not go wild because of adjacent enemies)
|Spray fire (shots do not go wild because of adjacent enemies)
|-
|-
| +1 rate of fire
| +1 rate of fire (on magazine-fed weapons, also increases ammo capacity by 1 if ammo capacity would become less than rate of fire)
|-
|-
| +1 [[PV]]
| +1 [[PV]]
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|-
|-
|Improved accuracy
|Improved accuracy
* A {{dice tooltip|5-10}} bonus to the weapon's [[Missile_weapon_combat#Weapon_Variance|Accuracy]], if it is not already 0
* Otherwise, a {{dice tooltip|2-6}} hidden bonus to the weapon's [[Missile_weapon_combat#Aim_Variance|aim variance]]
|-
|-
| rowspan="4" | Shields
| rowspan="4" | Shields
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== Relic Curio ==
== Relic Curio ==
{{No Official Name | section}}
Some relics appear as a single use-items. These are called curios, and there are two variants:
Some relics appear as a single use-items. These are called curios, and there are two variants:


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* [[Fabricate Creature]]
* [[Fabricate Creature]]


Fabricate Creature curios will fabricate a random creature roughly the same tier as the relic. {{Code Reference|name=CurioRef|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic|case=subtype == "curio"|comment=''Uses a [[Modding:Encounters and Population##Dynamic_Tables|DynamicInheritsTable]] targeted at creatures of the relic's tier''}}
Fabricate Creature curios will fabricate a random creature roughly the same tier as the relic. {{Code Reference|name=CurioRef|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic|case=subtype == "curio"|comment=''Uses a [[Modding:Encounters and Population#Dynamic_Tables|DynamicInheritsTable]] targeted at creatures of the relic's tier''}}


=== Example Relic Curios ===
=== Example Relic Curios ===
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   {| class="wikitable"
   {| class="wikitable"
   ! 70% chance
   ! 70% chance
   | Teaches a random [[Skills and Powers|skill or power]] when read. {{Code Reference|name=Book1|namespace=XRL.World|class=RelicGenerator|method=ApplyBasicBestowal}}{{Code Reference|name=Book2|class=TrainingBook}}
   | Teaches a random [[skill]] when read. {{Code Reference|name=Book1|namespace=XRL.World|class=RelicGenerator|method=ApplyBasicBestowal}}{{Code Reference|name=Book2|class=TrainingBook}}
   |-
   |-
   ! 30% chance
   ! 30% chance
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   |}
   |}


Relic books have a commerce value of '''100 * Tier + 200''', a much higher value than normal randomly generated books when sold or traded to [[Sheba Hagadias, Librarian of the Stilt]] for experience points.
Relic books have a commerce value of '''100 * Tier + 200''', a much higher value than normal randomly generated books. Because trading books to [[Sheba Hagadias, Librarian of the Stilt]] provides experience proportional to the square of the book's value, these books can be traded in for an extremely large number of experience points.


=== Example Relic Books ===
=== Example Relic Books ===
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== Relic Tonic ==
== Relic Tonic ==


Relic tonics are all based on {{Favilink|Eaters' nectar injector|plural}}, and can even be prepared into {{Favilink|drop of nectar|drops of nectar}} just like they can. (Also just like Eaters' nectar injectors, unlike most tonics, they cannot cause overdose.)
Relic tonics are all based on {{Favilink|Eaters' nectar injector|plural}}. They cannot be preserved into {{Favilink|drop of nectar|drops of nectar}}, but they provide double the bonus: +2 to a random [[Attributes|attribute]] or two [[Mutation points|mutation points]]. (Also just like Eaters' nectar injectors, unlike most tonics, they cannot cause overdose.)


=== Example Relic Tonic ===
=== Example Relic Tonic ===
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| text = A slender metal tube, used to deliver various tonics directly into the bloodstream. It's carved with tiny images of salt.
| text = A slender metal tube, used to deliver various tonics directly into the bloodstream. It's carved with tiny images of salt.


{{qud shader|rules|You gain either a permanent +1 bonus to a random attribute or one mutation point.}}
{{qud shader|rules|You gain either a permanent +2 bonus to a random attribute or two mutation points.}}
{{qud shader|rules|This item is a tonic. Applying one tonic while under the effects of another may produce undesired results.}}
{{qud shader|rules|This item is a tonic. Applying one tonic while under the effects of another may produce undesired results.}}


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= Connection to Sultan Lore =
= Connection to Sultan Lore =
The generation of sultan relics, including the [[tier]] of relic and the type of base item, are closely related to the sultan and to significant events in the sultan's life, as evidenced in sultan lore.
The generation of sultan relics, including the [[tier]] of relic and the type of base item, are closely related to the sultan and to significant events in the sultan's life as evidenced in sultan lore.


== Relic Tier ==
== Relic Tier ==
The four [[historic sites]] in the game contain relic items that progress from Tier 1 to Tier 4, starting with the Historic site nearest to {{favilink|Joppa}}, which will always have Tier 1 relic(s).
The eight [[historic sites]] in the game contain relic items that progress from Tier 1 to Tier 8, starting with the Historic site nearest to {{favilink|Joppa}}, which will always have Tier 1 relic(s).


The tier of relics found in the {{favilink|sultan reliquary|plural}} in the {{favilink|tomb of the eaters}} will be instead determined from the period of the sultanate during which the relic originated, with relics from older sultans being more powerful.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GetRelicTierFromPeriod}}
The tier of relics found in the {{favilink|sultan reliquary|plural}} in the {{favilink|tomb of the eaters}} will be instead determined from the period of the sultanate during which the relic originated, with relics from older sultans being more powerful.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GetRelicTierFromPeriod}}
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{| class="wikitable"
{| class="wikitable"
! rowspan="2" | Sultan Period
! rowspan="2" | Sultan Period
! colspan="5" | Relic Tier If Relic Is Found In...
! colspan="9" | Relic Tier If Relic Is Found In...
|-
|-
! Historic Site #1
! Historic Site #1
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! Historic Site #3
! Historic Site #3
! Historic Site #4
! Historic Site #4
! Historic Site #5
! Historic Site #6
! Historic Site #7
! Historic Site #8
! Tomb Reliquary
! Tomb Reliquary
|-
|-
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| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''8'''
| '''7'''
| '''7'''
|-
|-
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| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''7'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''6'''
| '''6'''
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| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''5'''
| '''6'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
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| '''3'''
| '''3'''
| '''4'''
| '''4'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''3''' or '''4''' ''(random)''
| '''3''' or '''4''' ''(random)''
|-
|-
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| '''1'''
| '''1'''
| '''2'''
| '''2'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
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== Relic Item Type ==
== Relic Item Type ==
The type of underlying base item for each relic can be determined from the lore associated with the sultan, if such lore exists. Notably, relics generated in [[historic site]]s do not always have a fragment of sultan lore associated with them, depending on randomization factors during [[world generation]]. These types of relics are often recognizable because they are typically named after the historic site or the floor of the historic site where they are found, rather than being named as based on a fragment of sultan lore.{{Code Reference|name=GenerateBaseRelic|namespace=XRL.World|class=RelicGenerator|method=GenerateBaseRelic}}
The type of underlying base item for each relic can be determined from the lore associated with the sultan, if such lore exists. Notably, relics generated in [[historic site]]s do not always have a fragment of sultan lore associated with them, depending on randomization factors during [[world generation]]. These types of relics are often recognizable because they are typically named after the historic site or the floor of the historic site where they are found, rather than being named as based on a fragment of sultan lore.<ref name="GenerateBaseRelic" />


Historic sites can often contain relics that are not directly associated with sultan lore. Generally this is the case whenever a fourth-period or fifth-period sultan did not lose one of their relics at a location in the historic site. These type of relics are generated with a randomized underlying item base type, since there is no driving lore to dictate their item type.
Historic sites can often contain relics that are not directly associated with sultan lore. Generally this is the case whenever a sultan did not lose one of their relics at a location in the historic site. These type of relics are generated with a randomized underlying item base type, since there is no driving lore to dictate their item type.
===Melee Relics===
Melee weapons have a 80% chance to be one-handed and a 20% chance to be two-handed, and are always generated from the base weapon with material equal to the relic's tier:
{| class="wikitable"
  ! rowspan="1" | Tier 1
  |{{qud text|Iron}}
  |-
  ! rowspan="1" | Tier 2
  |{{qud text|&YSteel}}
  |-
  ! rowspan="1" | Tier 3
  |{{qud text|&bCarbide}}
  |-
  ! rowspan="1" | Tier 4
  |{{qud text|&BFolded Carbide}}
|-
  ! rowspan="1" | Tier 5
  |{{qud text|&KFullerite}}
|-
  ! rowspan="1" | Tier 6
  |{{qud shader|crysteel|Crysteel}}
|-
  ! rowspan="1" | Tier 7
  |{{qud text|&KFlawless}} {{qud shader|crysteel|Crysteel}}
|-
  ! rowspan="1" | Tier 8
  |{{qud shader|zetachrome|Zetachrome}}
  |}


===Non-Melee Relics===
Other relics generate in more complex ways based on tier.
{| class="wikitable"
{| class="wikitable"
! Relic Item Type
! Relic Item Type
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|-
|-
| star-tool
| star-tool
|-
| style="border-top-width:3px;" | Axe
| style="border-top-width:3px;" | axe
| style="border-top-width:3px;" |
  {| class="wikitable"
  ! Tier 1
  | {{favilink id|Battle Axe}} <ref name="GenerateBaseRelic" />
  |-
  ! Tier 2
  | {{favilink id|Battle Axe2}}
  |-
  ! Tier 3
  | {{favilink id|Battle Axe3}}
  |-
  ! Tier 4
  | {{favilink id|Battle Axe4}}
  |-
  ! Tier 5
  | {{favilink id|Battle Axe5}}
  |-
  ! Tier 6
  | {{favilink id|Battle Axe6}}
  |-
  ! Tier 7
  | {{favilink id|Battle Axe7}}
  |}
|-
|-
| rowspan="2" style="border-top-width:3px;" | Body Armor
| rowspan="2" style="border-top-width:3px;" | Body Armor
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   ! rowspan="2" | Tier 1
   ! rowspan="2" | Tier 1
   ! 50%
   ! 50%
   | Some '''{{AV}}2 {{DV}}0''' perch fish leather armor that weighs 15 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
   | '''{{AV}}2 {{DV}}0''' perch fish leather armor that weighs 15 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}2''' frock that weighs 5 pounds
   | '''{{AV}}1 {{DV}}2''' frock that weighs 5 pounds
   |-
   |-
   ! rowspan="2" | Tier 2
   ! rowspan="2" | Tier 2
   ! 50%
   ! 50%
   | Some '''{{AV}}3 {{DV}}-2''' {{qud text|ring mail}} that weighs 15 pounds <ref name="GenerateBaseRelic" />
   | '''{{AV}}3 {{DV}}-2''' {{qud text|ring mail}} that weighs 15 pounds <ref name="GenerateBaseRelic" />
   |-
   |-
   ! 50%
   ! 50%
   | Some '''{{AV}}3 {{DV}}-1''' {{qud text|chain mail}} that weighs 35 pounds
   | '''{{AV}}3 {{DV}}-1''' {{qud text|chain mail}} that weighs 35 pounds
   |-
   |-
   ! rowspan="2" | Tier 3
   ! rowspan="2" | Tier 3
   ! 50%
   ! 50%
   | Some '''{{AV}}4 {{DV}}-4''' {{qud shader|Y|steel plate mail}} that weighs 60 pounds
   | '''{{AV}}4 {{DV}}-4''' {{qud shader|Y|steel plate mail}} that weighs 60 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}3''' {{qud shader|K|elastyne}} {{qud text|skin suit}} that weighs 5 pounds
   | '''{{AV}}1 {{DV}}3''' {{qud shader|K|elastyne}} {{qud text|skin suit}} that weighs 5 pounds
   |-
   |-
   ! rowspan="2" | Tier 4
   ! rowspan="2" | Tier 4
   ! 50%
   ! 50%
   | Some '''{{AV}}5 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|plate armor}} that weighs 45 pounds
   | '''{{AV}}5 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|plate armor}} that weighs 45 pounds
  |-
  ! 50%
  | '''{{AV}}2 {{DV}}3''' {{qud text|flexivest}} that weighs 5 pounds
   |-
   |-
  ! rowspan="2" | Tier 4
   ! 50%
   ! 50%
   | A '''{{AV}}2 {{DV}}3''' {{qud text|flexivest}} that weighs 5 pounds
   | '''{{AV}}6 {{DV}}-6''' {{qud shader|K|fullerite}} {{qud text|plate mail}} that weighs 160 pounds
   |-
   |-
   ! colspan="2" | Tier 5
   ! 50%
   | Some '''{{AV}}6 {{DV}}-6''' {{qud shader|K|fullerite}} {{qud text|plate mail}} that weighs 160 pounds
   | '''{{AV}}4 {{DV}}-3''' {{qud shader|K|fullerite}} {{qud text|flake armor}} without resistances that weighs 90 pounds.
   |-
   |-
   ! rowspan="2" | Tier 6
   ! rowspan="2" | Tier 6
   ! 50%
   ! 50%
   | Some '''{{AV}}6 {{DV}}-3''', {{Color|R|+9 Heat}}/{{Color|B|+9 Cold}}/{{Color|W|+9 Elec}}/{{Color|G|+9 Acid}} resistance {{qud shader|crysteel|crysteel}} {{qud shader|K|shardmail}} that weighs 40 pounds
   | '''{{AV}}6 {{DV}}-3''', {{Color|R|+9 Heat}}/{{Color|B|+9 Cold}}/{{Color|W|+9 Elec}}/{{Color|G|+9 Acid}} resistance {{qud shader|crysteel|crysteel}} {{qud shader|K|shardmail}} that weighs 40 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}4 {{DV}}2''' {{qud text|nanoweave vest}} that weighs 10 pounds
   |'''{{AV}}4 {{DV}}2''' {{favilink|nanoweave vest}}
   |-
   |-
   ! rowspan="2" | Tier 7
   ! colspan="2" | Tier 7
  ! 50%
   | {{favilink|Flawless crysteel shardmail}}
   | Some '''{{AV}}7 {{DV}}-3''', {{Color|R|+9 Heat}}/{{Color|B|+9 Cold}}/{{Color|W|+9 Elec}}/{{Color|G|+9 Acid}} resistance {{qud shader|K|flawless}} {{qud shader|crysteel|crysteel}} {{qud shader|K|shardmail}} that weighs 40 pounds
   |-
   |-
   ! 50%
   ! colspan="2" | Tier 8
   | A '''{{AV}}4 {{DV}}2''' {{qud text|nanoweave vest}} that weighs 10 pounds
   | {{favilink|Zetachrome lune}}
   |}
   |}
|-
|-
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   {| class="wikitable"
   {| class="wikitable"
   ! 70%
   ! 70%
   | A high-value [[Book|markov book]] which teaches a random [[Skills and Powers|skill or power]] when read. <ref name="Book1" /><ref name="Book2" />
   | A high-value [[Book|markov book]] which teaches a random [[skill]] when read. <ref name="Book1" /><ref name="Book2" />
The book's commerce value will be equal to '''''100 * Tier + 200'''''
The book's commerce value will be equal to '''''100 * Tier + 200'''''
   |-
   |-
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   {| class="wikitable"
   {| class="wikitable"
   ! colspan="2" | Tiers 1 - 2
   ! colspan="2" | Tiers 1 - 2
   | Some '''{{AV}}1 {{DV}}0''' perch fish leather boots that weigh 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   | '''{{AV}}1 {{DV}}0''' perch fish leather boots that weigh 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! rowspan="2" | Tier 3
   ! rowspan="2" | Tier 3
   ! 50%
   ! 50%
   | Some '''{{AV}}2 {{DV}}-3''' {{qud text|chain boots}} that weigh 10 pounds
   | '''{{AV}}2 {{DV}}-3''' {{qud text|chain boots}} that weigh 10 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}0 {{DV}}2''' {{qud shader|K|elastyne}} {{qud text|slippers}} that weigh 1 pound
   | '''{{AV}}0 {{DV}}2''' {{qud shader|K|elastyne}} {{qud text|slippers}} that weigh 1 pound
   |-
   |-
   ! rowspan="2" | Tier 4
   ! rowspan="2" | Tier 4
   ! 50%
   ! 50%
   | Some '''{{AV}}3 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|boots}} that weigh 15 pounds
   | '''{{AV}}3 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|boots}} that weigh 15 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|plastifer|plastifer}} {{qud text|sneakers}} that weigh 3 pounds
   | '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|plastifer|plastifer}} {{qud text|sneakers}} that weigh 3 pounds
   |-
   |-
   ! colspan="2" | Tier 5
   ! colspan="2" | Tier 5
   | A '''{{AV}}3 {{DV}}-4''' {{qud shader|K|fullerite}} {{qud text|boots}} that weigh 35 pounds
   | '''{{AV}}3 {{DV}}-4''' {{qud shader|K|fullerite}} {{qud text|boots}} that weigh 35 pounds
   |-
   |-
   ! colspan="2" | Tier 6
   ! colspan="2" | Tier 6
   | A '''{{AV}}3 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|crysteel|crysteel}} {{qud text|boots}} that weigh 20 pounds
   | '''{{AV}}3 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Crysteel boots}}
   |-
   |-
   ! colspan="2" | Tier 7
   ! colspan="2" | Tier 7
   | A '''{{AV}}4 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|K|flawless}} {{qud shader|crysteel|crysteel}} {{qud text|boots}} that weigh 20 pounds
   | '''{{AV}}4 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Flawless crysteel boots}}
  |-
  ! colspan="2" | Tier 8
  | '''{{AV}}4 {{DV}}0''', {{Color|R|+6 Heat}}/{{Color|B|+6 Cold}}/{{Color|W|+6 Elec}}/{{Color|G|+6 Acid}} resistance {{favilink|Zetachrome pumps}}
   |}
   |}
|-
|-
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| style="border-top-width:3px;" |
| style="border-top-width:3px;" |
   {| class="wikitable"
   {| class="wikitable"
   ! Tiers 1 - 3
   ! Tiers 1 - 2
   | A '''{{AV}}0 {{DV}}0''' beaded bracelet that weighs 1 pound <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |'''{{AV}}0 {{DV}}0''' beaded bracelet that weighs 1 pound <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! Tier 4
   ! Tiers 3 - 4
   | A '''{{AV}}0 {{DV}}1''' beaded bracelet that weighs 1 pound
   | '''{{AV}}0 {{DV}}2''' beaded bracelet that weighs 1 pound
   |-
   |-
   ! Tiers 5 - 6
   ! Tiers 5 - 6
   | A '''{{AV}}0 {{DV}}2''' beaded bracelet that weighs 1 pound
   | '''{{AV}}1 {{DV}}2''' beaded bracelet that weighs 1 pound
   |-
   |-
   ! Tier 7
   ! Tiers 7 - 8
   | A '''{{AV}}0 {{DV}}2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance beaded bracelet that weighs 1 pound
   | '''{{AV}}1 {{DV}}3''' beaded bracelet that weighs 1 pound
   |}
   |}
|-
|-
| rowspan="3" style="border-top-width:3px;" | Cudgel
| style="border-top-width:3px;" | Cloak
| style="border-top-width:3px;" | hammer
| style="border-top-width:3px;" | cloak
| rowspan="3" style="border-top-width:3px;" |
| style="border-top-width:3px;" |
   {| class="wikitable"
   {| class="wikitable"
   ! Tier 1
   ! Tier 1
   | {{favilink id|Club}} <ref name="GenerateBaseRelic" />
   | '''{{AV}}0 {{DV}}0''' cloak that weighs 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
  |-
  ! Tier 2
  | {{favilink id|Mace2}}
  |-
  ! Tier 3
  | {{favilink id|Cudgel3}}
   |-
   |-
   ! Tier 4
   ! Tiers 2 - 3
   | {{favilink id|Cudgel4}}
   | '''{{AV}}0 {{DV}}1''' cloak that weighs 3 pounds
   |-
   |-
   ! Tier 5
   ! Tiers 4 - 5
   | {{favilink id|Cudgel5}}
   | '''{{AV}}0 {{DV}}2''' cloak that weighs 3 pounds
   |-
   |-
   ! Tier 6
   ! Tiers 6 - 7
   | {{favilink id|Cudgel6}}
   | '''{{AV}}0 {{DV}}3''' cloak that weighs 3 pounds
   |-
   |-
   ! Tier 7
   ! Tier 8
   | {{favilink id|Cudgel7}}
   | '''{{AV}}0 {{DV}}4''' cloak that weighs 3 pounds
   |}
   |}
|-
|-
| mace
| rowspan="14" style="border-top-width:3px;" | Curio
|-
| pummel
|-
| rowspan="13" style="border-top-width:3px;" | Curio
| style="border-top-width:3px;" | skull
| style="border-top-width:3px;" | skull
| rowspan="13" style="border-top-width:3px;" |
| rowspan="14" style="border-top-width:3px;" |
   {| class="wikitable"
   {| class="wikitable"
   ! 50%
   ! 50%
Line 535: Line 563:
   | [[Obliterate Faction]] curio
   | [[Obliterate Faction]] curio
   |}
   |}
|-
| coin
|-
|-
| one-sided die
| one-sided die
Line 565: Line 595:
   {| class="wikitable"
   {| class="wikitable"
   ! Tier 1
   ! Tier 1
   | A '''{{AV}}0 {{DV}}0''' mask that weighs 2 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   | '''{{AV}}0 {{DV}}0''' veil that weighs 2 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! Tier 2
   ! Tier 2 - 3
   | A '''{{AV}}0 {{DV}}1''' mask that weighs 2 pounds
   | '''{{AV}}0 {{DV}}1''' veil that weighs 2 pounds
   |-
   |-
   ! Tier 3
   ! Tier 4 - 5
   | A '''{{AV}}0 {{DV}}1''' veil that weighs 2 pounds
   | '''{{AV}}0 {{DV}}2''' veil that weighs 2 pounds
   |-
   |-
   ! Tiers 4 - 6
   ! Tiers 6 - 7
   | A '''{{AV}}0 {{DV}}2''' veil that weighs 2 pounds
   | '''{{AV}}0 {{DV}}3''' veil that weighs 2 pounds
   |-
   |-
   ! Tier 7
   ! Tier 8
   | A '''{{AV}}1 {{DV}}2''' veil that weighs 2 pounds
   | '''{{AV}}0 {{DV}}4''' veil that weighs 2 pounds
   |}
   |}
|-
|-
Line 597: Line 627:
| meal
| meal
|-
|-
| rowspan="2" style="border-top-width:3px;" | Hand Armor
| rowspan="3" style="border-top-width:3px;" | Hand Armor
| style="border-top-width:3px;" | gloves
| style="border-top-width:3px;" | gloves
| rowspan="2" style="border-top-width:3px;" |
| rowspan="3" style="border-top-width:3px;" |
   {| class="wikitable"
   {| class="wikitable"
   ! colspan="2" | Tiers 1 - 2
   ! colspan="2" | Tiers 1 - 2
   | Some '''{{AV}}1 {{DV}}0''' perch fish leather gloves that weigh 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   | '''{{AV}}1 {{DV}}0''' perch fish leather gloves that weigh 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! rowspan="2" | Tier 3
   ! rowspan="2" | Tier 3
   ! 50%
   ! 50%
   | Some '''{{AV}}2 {{DV}}-3''' {{qud text|chain gauntlets}} that weigh 10 pounds
   | '''{{AV}}2 {{DV}}-3''' {{qud text|chain gauntlets}} that weigh 10 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}0 {{DV}}2''', +1 Agility {{qud shader|K|elastyne}} {{qud text|gloves}} that weigh 1 pound
   | '''{{AV}}0 {{DV}}2''', +1 Agility {{qud shader|K|elastyne}} {{qud text|gloves}} that weigh 1 pound
   |-
   |-
   ! rowspan="2" | Tier 4
   ! rowspan="2" | Tier 4
   ! 50%
   ! 50%
   | Some '''{{AV}}3 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|gauntlets}} that weigh 18 pounds
   | '''{{AV}}3 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|gauntlets}} that weigh 18 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|plastifer|plastifer}} {{qud text|gloves}} that weigh 3 pounds
   | '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|plastifer|plastifer}} {{qud text|gloves}} that weigh 3 pounds
   |-
   |-
   ! colspan="2" | Tier 5
   ! colspan="2" | Tier 5
   | A '''{{AV}}3 {{DV}}-3''' {{qud shader|K|fullerite}} {{qud text|gauntlets}} that weigh 25 pounds
   | '''{{AV}}3 {{DV}}-3''' {{qud shader|K|fullerite}} {{qud text|gauntlets}} that weigh 25 pounds
   |-
   |-
   ! colspan="2" | Tier 6
   ! colspan="2" | Tier 6
   | A '''{{AV}}3 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|crysteel|crysteel}} {{qud text|guantlets}} that weigh 15 pounds
   | '''{{AV}}3 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Crysteel gauntlets}}
   |-
   |-
   ! colspan="2" | Tier 7
   ! colspan="2" | Tier 7
   | A '''{{AV}}4 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|K|flawless}} {{qud shader|crysteel|crysteel}} {{qud text|gauntlets}} that weigh 15 pounds
   | '''{{AV}}4 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Flawless crysteel gauntlets}}
  |-
  ! colspan="2" | Tier 8
  | '''{{AV}}4 {{DV}}0''', {{Color|R|+6 Heat}}/{{Color|B|+6 Cold}}/{{Color|W|+6 Elec}}/{{Color|G|+6 Acid}} resistance {{favilink|Zetachrome gloves}}
   |}
   |}
|-
| gauntlet
|-
|-
| iron gauntlet
| iron gauntlet
Line 636: Line 671:
   ! rowspan="2" | Tiers 1 - 2
   ! rowspan="2" | Tiers 1 - 2
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}0''' helmet that weighs 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   | '''{{AV}}1 {{DV}}0''' helmet that weighs 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}0 {{DV}}1''' hat that weighs 3 pounds
   | '''{{AV}}0 {{DV}}1''' hat that weighs 3 pounds
   |-
   |-
   ! rowspan="2" | Tier 3
   ! rowspan="2" | Tier 3
   ! 50%
   ! 50%
   | A '''{{AV}}2 {{DV}}-3''' steel helmet that weighs 12 pounds
   | '''{{AV}}2 {{DV}}-3''' steel helmet that weighs 12 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}1''', {{Color|B|+5 Cold}} resistance elastyne hat that weighs 1 pound
   | '''{{AV}}1 {{DV}}1''', {{Color|B|+5 Cold}} resistance elastyne hat that weighs 1 pound
   |-
   |-
   ! rowspan="2" | Tier 4
   ! rowspan="2" | Tier 4
   ! 50%
   ! 50%
   | A '''{{AV}}2 {{DV}}-3''' steel helmet that weighs 12 pounds
   | '''{{AV}}2 {{DV}}-3''' steel helmet that weighs 12 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance plastifer hat that weighs 4 pounds
   | '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance plastifer hat that weighs 4 pounds
   |-
   |-
   ! colspan="2" | Tier 5
   ! colspan="2" | Tier 5
   | A '''{{AV}}3 {{DV}}-4''' fullerite helmet that weighs 25 pounds
   | '''{{AV}}3 {{DV}}-4''' fullerite helmet that weighs 25 pounds
   |-
   |-
   ! colspan="2" | Tier 6
   ! colspan="2" | Tier 6
   | A '''{{AV}}3 {{DV}}-1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance crysteel helmet that weighs 15 pounds
   | '''{{AV}}3 {{DV}}-1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{Favilink|Crysteel coronet}}
   |-
   |-
   ! colspan="2" | Tier 7
   ! colspan="2" | Tier 7
   | A '''{{AV}}4 {{DV}}-1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance flawless crysteel helmet that weighs 15 pounds
   | '''{{AV}}4 {{DV}}-1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{Favilink|Flawless crysteel coronet}}
  |-
  ! colspan="2" | Tier 8
  | '''{{AV}}4 {{DV}}0''', {{Color|R|+6 Heat}}/{{Color|B|+6 Cold}}/{{Color|W|+6 Elec}}/{{Color|G|+6 Acid}} resistance {{Favilink|Zetachrome apex}}
   |}
   |}
|-
|-
| helmet
| helmet
|-
|-
| style="border-top-width:3px;" | Long Blade
| style="border-top-width:3px;" | Pistol
| style="border-top-width:3px;" | sword
| style="border-top-width:3px;" | pistol
| style="border-top-width:3px;" |
| style="border-top-width:3px;" |
  {| class="wikitable"
{| class="wikitable"
   ! Tier 1
   ! colspan="2" | Tier 1
   | {{favilink id|Long Sword}} <ref name="GenerateBaseRelic" />
   | {{favilink|Chrome revolver}}
  |-
  ! colspan="2" | Tier 2
  | {{favilink|Semi-automatic pistol}}
   |-
   |-
   ! Tier 2
   ! colspan="2" | Tier 3
   | {{favilink id|Long Sword2}}
   | {{favilink|Chain pistol}}
   |-
   |-
   ! Tier 3
   ! colspan="2" | Tier 4
   | {{favilink id|Long Sword3}}
   | {{favilink|Laser pistol}}
   |-
   |-
   ! Tier 4
   ! rowspan="2" | Tier 5
   | {{favilink id|Long Sword4}}
  ! 80%
   | {{favilink|Eigenpistol}}
   |-
   |-
   ! Tier 5
   ! 20%
   | {{favilink id|Long Sword5}}
   | {{favilink|Arc winder}}
   |-
   |-
   ! Tier 6
   ! rowspan="2" | Tier 6
   | {{favilink id|Long Sword6}}
  ! 75%
   | {{favilink|Hand rail}}
   |-
   |-
   ! Tier 7
   ! 25%
   | {{favilink id|Long Sword7}}
   | {{favilink|Di-thermo beam}}
  |}
|-
| style="border-top-width:3px;" | Pistol
| style="border-top-width:3px;" | pistol
| style="border-top-width:3px;" |
  {| class="wikitable"
  ! Tiers 1 - 2
  | {{favilink id|Borderlands Revolver}}
   |-
   |-
   ! Tiers 3 - 4
   ! rowspan="4" | Tier 7+8
   | {{favilink id|Semi-Automatic Pistol}}
  ! 50%
   | {{favilink|Spaser pistol}}
   |-
   |-
   ! Tier 5
   ! 20%
   | {{favilink id|Chain Pistol}}
   | {{favilink|Space inverter}}
   |-
   |-
   ! Tier 6
   ! 20%
   | {{favilink id|Laser Pistol}}
   | {{favilink|High-voltage arc winder}}
   |-
   |-
   ! Tier 7
   ! 10%
   | {{favilink id|Overloaded Laser Pistol}}
   | {{favilink|Psychal fleshgun}}
   |}
   |}
|-
|-
Line 716: Line 752:
| style="border-top-width:3px;" | rifle
| style="border-top-width:3px;" | rifle
| style="border-top-width:3px;" |
| style="border-top-width:3px;" |
  {| class="wikitable"
{| class="wikitable"
   ! Tier 1
   ! colspan="2" | Tier 1
   | {{favilink id|Musket}}
   | {{favilink|Musket}}
  |-
  ! colspan="2" | Tier 2
  | {{favilink|Issachar rifle}}
  |-
  ! rowspan="2" | Tier 3
  ! 75%
  | {{favilink|Carbine}}
  |-
  ! 25%
  | {{favilink|Sniper Rifle}}
   |-
   |-
   ! Tier 2
   ! rowspan="2" | Tier 4
   | {{favilink id|Pump Shotgun}}
  ! 80%
   | {{favilink|Laser Rifle}}
   |-
   |-
   ! Tier 3
   ! 20%
   | {{favilink id|Desert Rifle}}
   | {{favilink|Flamethrower}}
   |-
   |-
   ! Tier 4
   ! rowspan="3" | Tier 5
   | {{favilink id|Carbine}}
  ! 50%
   | {{favilink|Eigenrifle}}
   |-
   |-
   ! Tier 5
   ! 32.5%
   | {{favilink id|Sniper Rifle}}
   | {{favilink|Chain laser}}
   |-
   |-
   ! Tier 6
   ! 17.5%
   | {{favilink id|Laser Rifle}}
   | {{favilink|Freeze ray}}
   |-
   |-
   ! Tier 7
   ! rowspan="2" | Tier 6
  | {{favilink id|Eigenrifle}}
   ! 80%
  |}
   | {{favilink|Light rail}}
|-
| style="border-top-width:3px;" | Shield
| style="border-top-width:3px;" | shield
| style="border-top-width:3px;" |
  {| class="wikitable"
   ! Tiers 1 - 2
   | A '''{{AV}}2 {{DV}}-3''' shield that weighs 9 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! Tier 3
   ! 20%
   | A '''{{AV}}3 {{DV}}-2''' {{qud shader|Y|steel}} {{qud text|shield}} that weighs 12 pounds
   | {{favilink|Hypertractor}}
   |-
   |-
   ! Tier 4
   ! rowspan="2" | Tier 7
   | A '''{{AV}}4 {{DV}}-3''' {{qud shader|b|carbide}} {{qud text|shield}} that weighs 14 pounds
  ! 80%
   | {{favilink|Spaser rifle}}
   |-
   |-
   ! Tier 5
   ! 20%
   | A '''{{AV}}5 {{DV}}-4''' {{qud shader|K|fullerite}} {{qud text|shield}} that weighs 20 pounds
   | {{favilink|Linear cannon}}
   |-
   |-
   ! Tier 6
   ! colspan="2" | Tier 8
   | A '''{{AV}}6 {{DV}}-3''' {{qud shader|crysteel|crysteel}} {{qud text|shield}} that weighs 20 pounds
   | {{favilink|Phase cannon}}
   |-
   |-
  ! Tier 7
  | A '''{{AV}}7 {{DV}}-2''' {{qud shader|K|flawless}} {{qud shader|crysteel|crysteel}} {{qud text|shield}} that weighs 20 pounds
   |}
   |}
|-
|-
| style="border-top-width:3px;" | Short Blade
| style="border-top-width:3px;" | Shield
| style="border-top-width:3px;" | dagger
| style="border-top-width:3px;" | shield
| style="border-top-width:3px;" |
| style="border-top-width:3px;" |
   {| class="wikitable"
   {| class="wikitable"
   ! Tier 1
   ! Tiers 1 - 2
   | {{favilink id|Dagger}} <ref name="GenerateBaseRelic" />
   | '''{{AV}}2 {{DV}}-3''' shield that weighs 9 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
  |-
  ! Tier 2
  | {{favilink id|Dagger2}}
   |-
   |-
   ! Tier 3
   ! Tier 3
   | {{favilink id|Dagger3}}
   | '''{{AV}}3 {{DV}}-2''' {{qud shader|Y|steel}} {{qud text|shield}} that weighs 12 pounds
   |-
   |-
   ! Tier 4
   ! Tier 4
   | {{favilink id|Dagger4}}
   | '''{{AV}}4 {{DV}}-3''' {{qud shader|b|carbide}} {{qud text|shield}} that weighs 14 pounds
   |-
   |-
   ! Tier 5
   ! Tier 5
   | {{favilink id|Dagger5}}
   | '''{{AV}}5 {{DV}}-4''' {{qud shader|K|fullerite}} {{qud text|shield}} that weighs 20 pounds
   |-
   |-
   ! Tier 6
   ! Tier 6
   | {{favilink id|Dagger6}}
   | '''{{AV}}6 {{DV}}-3''' {{qud shader|crysteel|crysteel}} {{qud text|shield}} that weighs 20 pounds
   |-
   |-
   ! Tier 7
   ! Tier 7 - 8
   | {{favilink id|Dagger7}}
   | '''{{AV}}7 {{DV}}-2''' {{qud shader|K|flawless}} {{qud shader|crysteel|crysteel}} {{qud text|shield}} that weighs 20 pounds
   |}
   |}
|-
| rowspan="2" style="border-top-width:3px;" | [Random] <ref name="RelicGenBugRef">This [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/2998 may be a bug]</ref>
| style="border-top-width:3px;" | coin
| rowspan="2" style="border-top-width:3px;" | A random relic item from above, of the appropriate tier
|-
| gauntlet
|}
|}


= Trivia =
* Prior to patch [https://store.steampowered.com/news/app/333640/view/4639224265629184703 2.0.200.86] (August 14, 2020), it was possible to mod [[relic]] items, allowing a player to combine relic powers with other powerful tinkering mods. For example, relic freezing + normal [[freezing]] could be combined on an item for a very powerful overall freezing effect, [[:File:Double freeze relic.jpg|like this one]]. However, it is no longer possible to add normal mods to relic items.<ref name="GenerateBaseRelic" />


 
{{references h1|2.0.203.35}}
{{references|2.0.201.53}}
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