Relic

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Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of Item Mods that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.

Generic Relic Mods

Mods listed here are within its own category and share similarities with each-other. These type of mod can appear multiple times in a single relic, sometimes resulting in duplicated stat bonus .

Melee Weapons
+1 PV
Glazed at Tier 1
Discharge a clockwork beetle friend at tier 1
the Fates have their way
Shared between Weapons and Armor
+1 Strength
+1 Agility
+1 Willpower
+1 Intelligence
+1 Ego
Light Manipulation at level 1
Temporal Fugue at level 1
Electrical Generation at level 1
Armor
+1 DV
+1 AV
+10 Acid resist
+10 Cold Resist
+10 Heat resist
+10 Elec resist
+2 to hit
+(5-10) Quickness
Reflect at tier 1
Blink on Damage at level 1

Unique Relic Mods

Mods listed here has its own respective pages. These type of mod can only appear once on a relic.No results

Relic Books

Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:

  • Book
  • Treaty
  • Chronology
  • Philosophy
  • Hypothesis
  • Account
  • Allegory
  • Wintry Truth

Relic Tonic

Basically, it's just Eaters' nectar injector with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.

Relic
Tinkerable
AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant)

You gain one attribute point (true kin).