Relic
Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of Item Mods that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.
Generic Relic Mods
Mods listed here are within its own category and share similarities with each-other. These type of mod can appear multiple times in a single relic, sometimes resulting in duplicated stat bonus .
Melee Weapons |
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+1 PV |
Glazed at Tier 1 |
Discharge a clockwork beetle friend at tier 1 |
the Fates have their way |
Shared between Weapons and Armor |
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+1 Strength |
+1 Agility |
+1 Willpower |
+1 Intelligence |
+1 Ego |
Light Manipulation at level 1 |
Temporal Fugue at level 1 |
Electrical Generation at level 1 |
Armor |
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+1 DV |
+1 AV |
+10 Acid resist |
+10 Cold Resist |
+10 Heat resist |
+10 Elec resist |
+2 to hit |
+(5-10) Quickness |
Reflect at tier 1 |
Blink on Damage at level 1 |
Unique Relic Mods
Mods listed here has its own respective pages. These type of mod can only appear once on a relic.No results
Relic Books
Tinkerable
|
|
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AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
2/5 |
ID
|
StandaloneMarkovBook |
Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:
- Book
- Treaty
- Chronology
- Philosophy
- Hypothesis
- Account
- Allegory
- Wintry Truth
Relic Tonic
Basically, it's just Eaters' nectar injector with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.
Tinkerable
|
|
---|---|
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
|
ID
|
NectarTonic |
You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant) |
You gain one attribute point (true kin). |