Rusted: Difference between revisions

Jump to navigation Jump to search
1,827 bytes added ,  04:09, 24 May 2022
no edit summary
imported>Lemonlich
(Created page with "{{Mod |title = |type =Defect |id = |restriction=Weapons only |rarity = |tinkerable = |tinkertier = |value = |desc = }}")
 
No edit summary
 
(15 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Mod
{{effect|&rrusted
|title      =
| desc = Doesn't function properly and can't be equipped.\nWill erode into dust if rusted again.
|type       =Defect
| id = Rusted
|id        =
| type = 111000000000000010000000000
|restriction=Weapons only
| gameversion = 2.0.201.78}}
|rarity    =
{{name}} is an [[effect]] that is only applied to items made of [[Item Properties#Metal|metal]]. {{name}} items will have their [[commerce]] value divided by 100 and cannot be equipped or activated.{{Code Reference | namespace = XRL.World.Effects | class = Rusted }} If a {{name}} item is {{name}} again, it instead crumbles to dust and is permanently destroyed. {{name}} can be removed by using [[Repair]], a {{favilink|Fix-It spray foam}}, or by paying a creature with the repair skill to repair the item. In any of these cases, repairing a {{name}} item will fully remove the {{name}} effect from it with no lasting effects.
|tinkerable =
 
|tinkertier =
Items with the [[lacquered]] mod cannot rust, but otherwise, all metal items are equally susceptible to rusting.
|value      =
 
|desc      =
==Rusted Creatures==
}}
[[metal|Metallic]] creatures such as [[Robots|robots]] can also be {{name}}, which decreases their [[quickness]] by 70 and also rusts any integrated metallic parts. While this does not affect any external weapons of these creatures, any creature relying on [[Jacked]] power from an integrated power plant will be unable to use it for its weaponry or any abilities. 
==Causes of Rust==
* the melee attack of {{favilink|Qudzu}}
* the melee attack of [[Rusty_biome#Qudzu_Symbiotes|qudzu symbiotes]]
* the melee attack of {{favilink|brown jell|plural}}
* strikes of {{favilink|sludgy pseudopod|plural}} from {{favilink|soupy sludge|plural}} that has absorbed {{favilink|brown sludge}}
* becoming [[prone]] in pool of {{favilink|Brown sludge}}, typically because of {{favilink|sewage eel|plural}} or the {{favilink|Slog of the Cloaca}}
* [[extradimensional]] items may rust when exposed to [[normality]] effects
* [[robotic]] creatures can be rusted if they spawn inside a [[rusty biome]].
{{references}}
{{Effect Navbox}}
384

edits

Navigation menu