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Fix save difficulty for mutation-generated webs
(add sleep gas)
(Fix save difficulty for mutation-generated webs)
 
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A '''save''' is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a ([[Attributes|attribute]]) save of difficulty (number)".
A '''save''' is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a ([[Attributes|attribute]]) save of difficulty (number)".


By default, this is a {{dice tooltip|1d20}} roll that has the attribute's [[modifier]] added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.
By default, this is a {{dice tooltip|1d20}} [[dice roll]] that has the attribute's [[modifier]] added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.


If a save is against multiple attributes, the best modifier is used.
If a save is against multiple attributes, the best modifier is used.
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Some saves are also modified by an attacker's attribute, which adds to the save difficulty.
Some saves are also modified by an attacker's attribute, which adds to the save difficulty.


Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.
Most saves fail when the game rolls a natural 1 (i.e. "critical failure") and succeed on a natural 20 regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.


Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes.  If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.
Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes.  If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.
[[Category:Mechanics]]


You can see the details of all saving throws performed in the game with the debug option "Show saving throw debug text".
You can see the details of all saving throws performed in the game with the debug option "Show saving throw debug text".
__TOC__
== Movement-Related Saves ==
<!--
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it.
-->
Certain items grant a bonus or penalty to movement-related saves, including {{favilink|magnetized boots}} (+4), {{favilink|rocket skates}} (-4), {{favilink|motorized treads}} (+4), [[cleated]] [[:Category:Footwear|footwear]] (+2-4), and [[stability-based cooking effects]] (+6).
{| class="wikitable"
{| class="wikitable"
|+Saving throws
|+Movement-Related Saves
!Source
!Source
!Attribute
!Attribute
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|Tar Stuck Restraint
|Tar Stuck Restraint
|4 to 24
|4 to 24
|
|-
|{{favilink|Black ooze}} (going prone in)
|[[Toughness]]
|Ooze Disease
|13
|
|-
|[[Bleeding]]
|[[Toughness]]
|Bleeding
|starting at 20, reduced by 1 each time
|
|-
|{{favilink|confusion gas}}
|[[Toughness]]
|Confusion Inhaled Gas
|5 + gas leve + gas density / 10
|
|
|-
|-
|{{favilink|Crypt ferret}} bite (initial)
|{{favilink|Crypt ferret}} bite (initial)
|[[Agility]]
|[[Agility]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|25
|25
|[[Agility]]
|[[Agility]]
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|{{favilink|Crypt ferret}} bite (move)
|{{favilink|Crypt ferret}} bite (move)
|[[Strength]]
|[[Strength]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|25
|25
|[[Strength]]
|[[Strength]]
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|{{favilink|Crypt ferret}} bite (ongoing)
|{{favilink|Crypt ferret}} bite (ongoing)
|[[Strength]]
|[[Strength]]
|Latch On Continue Grab Restraint Escape
|LatchOn Continue Grab Restraint Escape
|25
|25
|[[Strength]]
|[[Strength]]
|-
|[[fungal spores]]
|[[Toughness]]
|Fungal Disease Contact Gas
|10 (18 if from Klanq infection)
|
|-
|-
|{{favilink|Gel}} (walking on)
|{{favilink|Gel}} (walking on)
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|Gel Slip Move
|Gel Slip Move
|5 to 24
|5 to 24
|
|-
|[[Glotrot]]
|[[Toughness]]
|Glotrot Disease Onset
|13
|
|-
|{{favilink|Green goo}} (going prone in)
|[[Toughness]]
|Goo Poison
|30
|
|-
|{{favilink|Green jell}}
|[[Toughness]]
|Melee Injected Damaging Poison
|20
|
|-
|Holographic [[bleeding]]
|[[Intelligence]]
|Hologram Illusion
|starting at 20, reduced by 1 each time
|
|-
|{{favilink|Hologram bracelet}}
|[[Intelligence]]
|Hologram Illusion Distraction
|15
|
|
|-
|-
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|[[Hook and Drag]] (initial)
|[[Hook and Drag]] (initial)
|[[Strength]]
|[[Strength]]
|Hook Move Grab Restraint
|HookAndDrag Move Grab Restraint
|20
|20
|[[Strength]]
|[[Strength]]
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|[[Hook and Drag]] (ongoing)
|[[Hook and Drag]] (ongoing)
|[[Strength]]
|[[Strength]]
|Hook Continue Grab Restraint Escape
|HookAndDrag Continue Grab Restraint Escape
|20
|20
|[[Strength]]
|[[Strength]]
|-
|{{favilink|Ickslug}}
|[[Toughness]]
|Melee Injected Damaging Poison
|20
|
|-
|[[Immobilized]]
|[[Agility]]
|Immobilization
|20 - 1 per 5 turns
|
|-
|-
|{{favilink|Ink}} (walking on)
|{{favilink|Ink}} (walking on)
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|Ink Slip Move
|Ink Slip Move
|5 to 24
|5 to 24
|
|-
|[[Ironshank]]
|[[Toughness]]
|Ironshank Disease Onset
|13
|
|
|-
|-
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|{{favilink|Leather whip}} (initial)
|{{favilink|Leather whip}} (initial)
|[[Agility]]
|[[Agility]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|14
|14
|[[Agility]]
|[[Agility]]
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|{{favilink|Leather whip}} (move)
|{{favilink|Leather whip}} (move)
|[[Strength]]
|[[Strength]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|14
|14
|[[Strength]]
|[[Strength]]
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|{{favilink|Leather whip}} (ongoing)
|{{favilink|Leather whip}} (ongoing)
|[[Strength]]
|[[Strength]]
|Latch On Continue Grab Restraint Escape
|LatchOn Continue Grab Restraint Escape
|14
|14
|[[Strength]]
|[[Strength]]
|-
|-
|[[Madpole]] jaws (initial)
|{{favilink|Madpole}} jaws (initial)
|[[Agility]]
|[[Agility]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|15
|15
|[[Agility]]
|[[Agility]]
|-
|-
|[[Madpole]] jaws (move)
|{{favilink|Madpole}} jaws (move)
|[[Strength]]
|[[Strength]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|15
|15
|[[Strength]]
|[[Strength]]
|-
|-
|[[Madpole]] jaws (ongoing)
|{{favilink|Madpole}} jaws (ongoing)
|[[Strength]]
|[[Strength]]
|Latch On Continue Grab Restraint Escape
|LatchOn Continue Grab Restraint Escape
|15
|15
|[[Strength]]
|[[Strength]]
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|{{favilink|Maghammer}} (initial, move)
|{{favilink|Maghammer}} (initial, move)
|[[Strength]]
|[[Strength]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|20
|20
|[[Strength]]
|[[Strength]]
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|{{favilink|Maghammer}} (ongoing)
|{{favilink|Maghammer}} (ongoing)
|[[Strength]]
|[[Strength]]
|Latch On Continue Grab Restraint Escape
|LatchOn Continue Grab Restraint Escape
|20
|20
|[[Strength]]
|[[Strength]]
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|Wax Stuck Restraint
|Wax Stuck Restraint
|1 to 24
|1 to 24
|
|-
|{{favilink|Oil}} (walking on)
|[[Agility]]
|Oil Slip Move
|5 to 24
|
|-
|{{favilink|Sap}} (walking on)
|[[Strength]], [[Agility]]
|Sap Stuck Restraint
|1 to 24
|
|-
|{{favilink|sewage eel}}
|[[Agility]]
|Eel Spawn Knockdown
|16
|
|-
|{{favilink|Slime}} (walking on)
|[[Agility]]
|Slime Slip Move
|5 to 24
|
|-
|{{favilink|Slog of the Cloaca}} (ranged) / [[Bilge Sphincter]]
|[[Strength]], [[Agility]]
|Slog Glands Knockdown
|17
|
|-
|{{favilink|Stopsvalinn}}
|[[Willpower]]
|Robot Stop Restraint
|18
|
|-
|[[Stuck]] (grabbed by {{favilink|jilted lover}})
|[[Strength]]
|Grab Stuck Restraint
|20
|
|-
|[[Stuck]] (grabbed by {{favilink|locking machine arm}})
|[[Strength]]
|Grab Stuck Restraint
|25
|
|-
|[[Stuck]] (grabbed by {{favilink|mimic}})
|[[Strength]]
|Grab Stuck Restraint
|20
|
|-
|[[Stuck]] (stuck in {{favilink|web}} or {{favilink|phase web}} created by zone generation)
|[[Strength]]
|Web Stuck Restraint
|15
|
|-
|[[Stuck]] (stuck in {{favilink|web}} or {{favilink|phase web}} created by [[Spider Webs]])
|[[Strength]]
|Web Stuck Restraint
|15 + mutation level
|
|-
|[[Stuck]] (stuck in {{favilink|web}} created by {{favilink|Spinnerets}})
|[[Strength]]
|Web Stuck Restraint
|14 + (2 * mutation level)
|
|-
|[[Stuck]] (stuck in {{favilink|phase web}} created by {{favilink|Spinnerets}})
|[[Strength]]
|Web Stuck Restraint
|18 + (2 * mutation level)
|
|-
|[[Stuck]] (hit by {{favilink|cast net}})
|[[Strength]]
|Entangle Stuck Restraint
|25
|
|-
|[[Stuck]] (hit by {{favilink|honey|honeyed}}, {{favilink|molten wax|waxen}}, {{favilink|sap|sugary}}, or {{favilink|asphalt|tarry}} [[Soupy_sludge#Pseudopod_types|pseudopod]])
|[[Strength]]
|Stuck Restraint
|15
|
|-
|[[Stuck]] (in large pool of liquid as it freezes)
|[[Strength]]
|Frozen Stuck Restraint
|15
|
|-
|{{favilink|Water}} (walking on frozen)
|[[Agility]]
|Ice Slip Move
|10
|
|}
== Other Saves ==
{| class="wikitable"
|+Other Saves
!Source
!Attribute
!Vs
!Difficulty
!Attacker Attribute
|-
|{{favilink|Black ooze}} (going prone in)
|[[Toughness]]
|Ooze Disease
|13
|
|-
|{{favilink|blast cannon}}
|[[Toughness]]
|Stunning Force Stun
|18
|
|-
|[[Bleeding]]
|[[Toughness]]
|Bleeding
|20 - 1 per save failed (refer to [[bleeding]] page for more detail)
|
|-
|[[Lay Mine / Set Bomb|Bombs]] (disarming)
|[[Intelligence]]
|Tinkering Bomb Disarm
|9 + (mark of explosive * 3) - 4 for [[Gadget Inspector]] - 4 for [[Lay Mine / Set Bomb]]
|
|-
|{{favilink|confusion gas}}
|[[Toughness]]
|Confusion Inhaled Gas
|5 + gas level + gas density / 10
|
|-
|{{favilink|decarbonizer}}
|[[Agility]]
|Decarbonizer Beam
|20
|[[Agility]]
|-
|{{favilink|Frondzie}}
|[[Willpower]]
|Verbal Taunt
|12
|[[Ego]]
|-
|[[Fungal infections|fungal spores]]
|[[Toughness]]
|Fungal Disease Contact Gas
|10 + 8 if from Klanq infection
|
|-
|{{favilink|Green goo}} (going prone in)
|[[Toughness]]
|Goo Poison
|30
|
|-
|[[Glotrot]]
|[[Toughness]]
|Glotrot Disease Onset
|13
|
|-
|{{favilink|galgal|possessive}} {{favilink|naser cannon}} [[grounded|grounding]] effect
|[[Agility]]
|Normality Naser Grounding
|40 - target's flight level
|
|-
|{{favilink|Gamma moth}}
|[[Toughness]]
|Mutation
|20
|
|-
|{{favilink|Green jell}}
|[[Toughness]]
|Melee Injected Damaging Poison
|20
|
|-
|Holographic [[bleeding]]
|[[Intelligence]]
|Hologram Illusion
|20 - 1 per save failed
|
|-
|{{favilink|Hologram bracelet}}
|[[Intelligence]]
|Hologram Illusion Distraction
|15
|
|-
|{{favilink|Ickslug}}
|[[Toughness]]
|Melee Injected Damaging Poison
|20
|
|-
|[[Immobilized]]
|[[Agility]]
|Immobilization
|20 - 1 per 5 turns
|
|-
|[[Ironshank]]
|[[Toughness]]
|Ironshank Disease Onset
|13
|
|-
|{{favilink|lithofex}}
|[[Toughness]]
|Lithofex Stoning Gaze Beam
|20
|[[Ego]]
|-
|[[Lay Mine / Set Bomb|Mines]] (disarming)
|[[Intelligence]]
|Tinkering Mine Disarm
|9 + (mark of explosive * 3) - 4 for [[Gadget Inspector]] - 4 for [[Lay Mine / Set Bomb]]
|
|
|-
|-
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|Monochrome Disease Onset
|Monochrome Disease Onset
|13
|13
|
|-
|[[Morphogenetic]]
|[[Willpower]]
|MorphicShock Daze
|10 + 1 per 5 points of damage done + (available [[compute power]] / 3) - 5 for [[analgesia]]
|
|
|-
|-
|[[Normality]] (failing an attempt to overcome it with a mutation)
|[[Normality]] (failing an attempt to overcome it with a mutation)
|[[Willpower]]
|[[Willpower]]
|Reality Stabilization Daze
|RealityStabilization Daze
|20
|20
|
|-
|{{favilink|Oil}} (walking on)
|[[Agility]]
|Oil Slip Move
|5 to 24
|
|
|-
|-
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|
|
|-
|-
|{{favilink|Sap}} (walking on)
|{{favilink|poison-tipped spear}}
|[[Strength]], [[Agility]]
|[[Toughness]]
|Sap Stuck Restraint
|Injected Damaging Poison
|1 to 24
|15
|
|
|-
|[[Shield Slam]]
|[[Strength]]
|Shield Slam
|20
|[[Strength]]
|-
|-
|{{favilink|sleep gas}}
|{{favilink|sleep gas}}
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|
|
|-
|-
|{{favilink|Slime}} (walking on)
|{{favilink|Slog of the Cloaca}} (melee)
|[[Agility]]
|Slime Slip Move
|5 to 24
|
|-
|{{favilink|Slog of the Cloaca}}
|[[Toughness]]
|[[Toughness]]
|Melee Injected Damaging Poison
|Melee Injected Damaging Poison
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|[[Agility]]
|[[Agility]]
|-
|-
|[[Stuck]]
|[[Stinger (Confusing Venom)]]
|[[Strength]]
|[[Toughness]]
|varies by source but always includes Stuck Restraint
|Stinger Injected Confusion Poison
|15 default but varies by source
|14 + mutation level
|
|-
|[[Stinger (Paralyzing Venom)]]
|[[Toughness]]
|Stinger Injected Paralysis Poison
|14 + mutation level
|
|-
|[[Stinger (Poisoning Venom)]]
|[[Toughness]]
|Stinger Injected Damaging Poison
|14 + mutation level
|
|-
|[[Stunning Force]]
|[[Toughness]]
|Stunning Force Stun
|15 + mutation level
|
|
|-
|-
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|
|
|-
|-
|{{favilink|Water}} (walking on frozen)
|[[Swipe]] (defensive stance)
|[[Strength]]
|Disarm
|25
|[[Agility]]
|[[Agility]]
|Ice Slip Move
|-
|10
|[[Tonics|Tonic]] overdose
|[[Toughness]]
|Overdose
|16 + 3 per tonic over limit
|
|
|}
|}
[[Category:Battle Mechanics]]
{{Mechanics Navbox}}
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