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multiscanner exists
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# If the object blueprint has the tag <code>Robot</code>, '''techscanning''' applies.
# If the object blueprint has the tag <code>Robot</code>, '''techscanning''' applies.
# If the object has a <code>TinkerItem</code> part with <code>CanBuild</code> or <code>CanDisassemble</code> true, '''techscanning''' applies.
# If the object has a <code>TinkerItem</code> part with <code>CanBuild</code> or <code>CanDisassemble</code> true, '''techscanning''' applies.
# If the object has the tag <code>LivePlant</code> or <code>LiveFungus</code>, '''bioscanning''' applies.
# If the object blueprint has the tag <code>LivePlant</code> or <code>LiveFungus</code>, '''bioscanning''' applies.
# If the object has a <code>Combat</code> or <code>Brain</code> part, and its integer property <code>Inorganic</code> is 0 or less, '''bioscanning''' applies.
# If the object has a <code>Combat</code> or <code>Brain</code> part, and its integer property <code>Inorganic</code> is 0 or less, '''bioscanning''' applies.
# Otherwise, '''structural scanning''' applies.
# Otherwise, '''structural scanning''' applies.
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==Bioscanning==
==Bioscanning==


Bioscanning makes the [[AV]], [[DV]], and [[HP]] of biological creatures visible when looking at them. It generally allows a player with {{Favilink|analgesia}} to compensate for it by looking at themselves.
Bioscanning performs a few functions:
* The [[AV]], [[DV]], and [[HP]] of biological creatures is visible when looking at them.
** This allows a player with [[Nerve Poppy]] to compensate for their defect by looking at themselves.
* Biological [[artifacts]] are treated as identified.


Items that provide bioscanning:
Items that provide bioscanning:
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* {{Favilink|optical bioscanner}}
* {{Favilink|optical bioscanner}}
* {{Favilink|VISAGE}}
* {{Favilink|VISAGE}}
* {{Favilink|optical multiscanner}}


==Structural scanning==
==Structural scanning==


Structural scanning makes the [[AV]], [[DV]], and [[HP]] of low-tech inanimate objects visible when looking at them.
Structural scanning makes the [[AV]], [[DV]], and [[HP]] of low-tech inanimate objects and non-robotic inorganic creatures visible when looking at them.


Items that provide structural scanning:
Items that provide structural scanning:
* {{Favilink|structural scanning bracelet}}
* {{Favilink|structural scanning bracelet}}
* {{Favilink|VISAGE}}
* {{Favilink|VISAGE}}
* {{Favilink|optical multiscanner}}


==Techscanning==
==Techscanning==
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Techscanning performs a number of functions:
Techscanning performs a number of functions:
* The [[AV]], [[DV]], and [[HP]] of robots and high-tech objects is visible when looking at them.
* The [[AV]], [[DV]], and [[HP]] of robots and high-tech objects is visible when looking at them.
* [[Artifacts]] are treated as identified.
* Technological [[artifacts]] are treated as identified.
* The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names.
* The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names.
* The names and operational statuses of various technological components of items is visible in the items' descriptions.
* The names and operational statuses of various technological components of items and creatures are visible in their descriptions.
* If an item capable of receiving [[Energy#Broadcast|broadcast power]] is currently unable to do so due to atmospheric or orbital phenomena, this fact and the reason for it are visible in the item's description.
* If an item capable of receiving [[Energy#Broadcast|broadcast power]] is currently unable to do so due to atmospheric or orbital phenomena, this fact and the reason for it are visible in the item's description.


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* {{Favilink|optical technoscanner}}
* {{Favilink|optical technoscanner}}
* {{Favilink|VISAGE}}
* {{Favilink|VISAGE}}
* {{Favilink|optical multiscanner}}
==Tips==
{{Opinion}}
* Techscanning is useful when interacting with merchants, because you'll be able to see what all of the merchant's ''weird artifacts'' are.


[[Category:Mechanics]]
[[Category:Mechanics]]
321

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