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(revise bioscanning section to use the same format as Techscanning section) |
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There are three types of ''scanning'' in the game: '''bioscanning''', '''techscanning''', and '''structural scanning'''. Each type provides insight into a category of creature and/or object. | There are three types of ''scanning'' in the game: '''bioscanning''', '''techscanning''', and '''structural scanning'''. Each type provides insight into a category of creature and/or object. | ||
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Bioscanning performs a few functions: | Bioscanning performs a few functions: | ||
* The [[AV]], [[DV]], and [[HP]] of biological creatures is visible when looking at them. | * The {{AV}}[[AV]], {{DV}}[[DV]], and {{heart}}[[HP]] of biological creatures is visible when looking at them. | ||
** This allows a player with | ** This allows a player with {{favilink|Nerve Poppy}} to compensate for their defect by looking at themselves. | ||
* Biological [[ | * Biological [[artifacts]] are treated as identified. | ||
Items that provide bioscanning: | Items that provide bioscanning: | ||
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* {{Favilink|optical bioscanner}} | * {{Favilink|optical bioscanner}} | ||
* {{Favilink|VISAGE}} | * {{Favilink|VISAGE}} | ||
* {{Favilink|optical multiscanner}} | |||
==Structural scanning== | ==Structural scanning== | ||
Structural scanning makes the [[AV]], [[DV]], and [[HP]] of low-tech inanimate objects and non-robotic inorganic creatures visible when looking at them. | Structural scanning makes the {{AV}}[[AV]], {{DV}}[[DV]], and {{heart}}[[HP]] of low-tech inanimate objects and non-robotic inorganic creatures visible when looking at them. | ||
Items that provide structural scanning: | Items that provide structural scanning: | ||
* {{Favilink|structural scanning bracelet}} | * {{Favilink|structural scanning bracelet}} | ||
* {{Favilink|VISAGE}} | * {{Favilink|VISAGE}} | ||
* {{Favilink|optical multiscanner}} | |||
==Techscanning== | ==Techscanning== | ||
Techscanning performs a number of functions: | Techscanning performs a number of functions: | ||
* The [[AV]], [[DV]], and [[HP]] of robots and high-tech objects is visible when looking at them. | * The {{AV}}[[AV]], {{DV}}[[DV]], and {{heart}}[[HP]] of robots and high-tech objects is visible when looking at them. | ||
* Technological [[ | * Technological [[artifacts]] are treated as identified. | ||
* The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names. | * The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names. | ||
* The names and operational statuses of various technological components of items and creatures are visible in their descriptions. | * The names and operational statuses of various technological components of items and creatures are visible in their descriptions. | ||
* If an item capable of receiving [[ | * If an item capable of receiving [[Power#Broadcast|broadcast power]] is currently unable to do so due to atmospheric or orbital phenomena, this fact and the reason for it are visible in the item's description. | ||
Items that provide techscanning: | Items that provide techscanning: | ||
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* {{Favilink|optical technoscanner}} | * {{Favilink|optical technoscanner}} | ||
* {{Favilink|VISAGE}} | * {{Favilink|VISAGE}} | ||
* {{Favilink|optical multiscanner}} | |||
==Tips== | ==Tips== | ||
{{Opinion}} | {{Opinion}} | ||
* Techscanning is useful when interacting with merchants, because you'll be able to see what all of the merchant's ''weird artifacts'' are. | * Techscanning is useful when interacting with merchants, because you'll be able to see what all of the merchant's ''weird artifacts'' are. | ||
* Artifacts identified through scanning will stay identified even if the source of scanning is removed, but other artifacts of the same type will '''not''' be pre-identified if the artifact was not identified manually. | |||
{{Mechanics Navbox}} | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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