Serrated: Difference between revisions

Jump to navigation Jump to search
1,037 bytes added ,  13:44, 1 February 2023
added a mention of the tabby variant
(add list of eligible items)
(added a mention of the tabby variant)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{mod
{{mod
| title= {{qud text|&Yserra&Rt&Yed|notxml}}
| title             = {{qud text|&Yserra&Rt&Yed|notxml}}
|type=Long Blade, Axe
| type               = Long Blade, Axe
|rarity=R
| rarity             = R
|id=ModRazored
| id                 = ModRazored
|tinkerable=yes
| tinkerable         = yes
|tinkertier=3
| tinkertier         = 3
|value=1.3
| value             = 1.3
|desc=&CSerrated: This weapon has a 3% chance to dismember opponents.
| empsensitive      = no
|
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CSerrated: This weapon has a 3% chance to dismember opponents.
| gameversion        = 2.0.201.114
}}
}}
{{name}} is a weapon mod that only applies to [[:Category:Long Blades|Long blades]] and [[:Category:Axes|Axes]]. When a weapon modded with {{name}} strikes an opponent, there is a 3% chance to [[dismember]], or [[decapitate]] if the user has the associated skill learned. The weapon does not need to penetrate to dismember.
{{name|caps}} is a weapon mod that only applies to [[:Category:Long Blades|Long blades]] and [[:Category:Axes|Axes]]. When a weapon modded with {{name}} strikes an opponent, there is a 3% chance to [[dismember]], which can potentially [[decapitate]] even if the user does not have the skill learned. The weapon does not need to penetrate to dismember.


== Eligible Items ==
== Decapitation Chance ==
When the dismember effect of serrated activates, there is a 1 in 1000 chance to add decapitatable body parts (namely, heads) to the list of removable body parts which it might randomly dismember. Even then, the game must select a decapitatable body part from the overall list of removable parts, making the chance to decapitate with this item mod lower than 1 in 1000. This equates to a chance of ''' HeadPartCount / RemovablePartCount * 0.001 '''.{{Code Reference|class=ModRazored}}
 
== Eligible Equipment ==
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
<div style="margin-right: 2.5em;">
=== Axes ===
=== Axes ===
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD
   | tables = Modability=M,GeneralData=GD
   | join on = M.JoinKey=GD.JoinKey,M.JoinKey=MWD.JoinKey
   | join on = M.JoinKey=GD.JoinKey
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
   | where = M.SupportedMods HOLDS 'AxeMods'
   | where = M.SupportedMods HOLDS 'AxeMods'
   | order by = MWD.Accuracy,GD.PlainName
   | order by = GD.PlainName
   | format = ul
   | format = table
}}
}}
</div>
</div>
Line 28: Line 34:
=== Long Blades ===
=== Long Blades ===
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD
   | tables = Modability=M,GeneralData=GD
   | join on = M.JoinKey=GD.JoinKey,M.JoinKey=MWD.JoinKey
   | join on = M.JoinKey=GD.JoinKey
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
   | where = M.SupportedMods HOLDS 'LongBladeMods'
   | where = M.SupportedMods HOLDS 'LongBladeMods'
   | order by = MWD.Accuracy,GD.PlainName
   | order by = GD.PlainName
   | format = ul
   | format = table
}}
}}
</div>
</div>
Line 42: Line 48:
* Because {{name}} doesn't require the weapon to penetrate, even low-tier weapons with this mod can be quite dangerous.
* Because {{name}} doesn't require the weapon to penetrate, even low-tier weapons with this mod can be quite dangerous.


== Trivia ==
* {{favilink|astral tabby|plural}} have a special variant of {{name}} on their bite which has a 75% chance to dismember, rather than 3%.
* Prior to the Palladium Reef update ('''2.0.202.*'''), {{name}} was only able to decapitate if the user had the [[Decapitate]] skill, however the chance to decapitate was significantly higher.
{{references|2.0.202.92}}
{{Mod Navbox}}
{{Mod Navbox}}


[[Category:Long Blade Mods]]
[[Category:Long Blade Mods]]
[[Category:Axe Mods]]
[[Category:Axe Mods]]

Navigation menu