Shield Slam: Difference between revisions

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160 bytes added ,  21:56, 1 December 2023
Specify that charge does not *set* shield slam on cooldown either
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(Specify that charge does not *set* shield slam on cooldown either)
 
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Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a [[Strength]] [[save]] to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked [[prone]] and take bludgeoning damage.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=Slam|name=Slam}}
Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a [[Strength]] [[save]] to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked [[prone]] and take bludgeoning damage.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=Slam|name=Slam}}


If the user's shield is modified with [[spiked]], Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin [[bleeding]], taking {{Heart}}{{dice tooltip|1d2}} damage every round. This bleeding will have an initial [[Toughness]] [[save]] difficulty of '''20 + the user's shield's AV value'''.<ref name="Slam"/>
If the user's shield is modified with [[spiked]], Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin [[bleeding]], taking {{Heart}}{{dice tooltip|1d2}} damage every round. This bleeding will have an initial [[Toughness]] [[save]] difficulty of '''20 + the user's shield's {{AV}}AV value'''.<ref name="Slam"/>


Creatures who possess Shield Slam and use the [[Charge]] skill will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=FireEvent}}
Creatures who possess Shield Slam and use [[Charge]] will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown, and will not set Shield Slam on cooldown.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=FireEvent}}


If the user is wielding more than one shield, the one with the highest AV is used.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=CheckShield}}
If the user is wielding more than one shield, the one with the highest {{AV}}AV is used.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=CheckShield}}


== Formulas ==
== Formulas ==
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== Ability Cooldown ==
== Ability Cooldown ==
{{willpower cooldown table | 40 }}
{{willpower cooldown table | 40 }}
== Available Shields ==
{{Excerpt|Shield#Available Shields}}
{{Factions that teach the skill}}
{{Creatures with the skill}}


== Tips ==
== Tips ==
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{{References|2.0.201.84}}
{{References|2.0.201.84}}


{{Skills and Powers Navbox}}
{{Skills Navbox}}

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