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| accuracy = 11 | | accuracy = 11 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| maxammo = 1 | | maxammo = 1 | ||
| id = Short Bow | | id = Short Bow | ||
| tier = 0 | | tier = 0 | ||
| colorstr = &w | |||
| tilecolors = wW | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|twohanded = yes}} | | extra = {{Extra info|twohanded = yes}} | ||
| inheritingfrom = BaseBow | | inheritingfrom = BaseBow | ||
| desc = | | dynamictable = {{Dynamic object|Items|Short Bow}} | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods | |||
| desc = The hind bone of a salthopper was scorched clean and bent to a recurve bow. Sinew is strung on the nocks. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | {{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | ||
Accuracy: Low{{)}}}} | Accuracy: Low{{)}}}} | ||
| categories = Bows | | categories = Bows | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a low-tier [[:Category:Bows|bow]], likely the first that the player will encounter in their playthrough. | A {{name}} is a low-tier [[:Category:Bows|bow]], likely the first that the player will encounter in their playthrough. | ||
Among other creatures, {{ | Among other creatures, short bows are wielded by {{favilink|snapjaw hunter|plural}}. | ||
== Mechanics == | |||
Regardless of the type of arrow loaded into a short bow, its penetration will always be '''{{PV}}4'''. Unlike {{favilink|compound bow|plural}}, this penetration cannot be increased by the wielder's [[Modifier|strength modifier]]. {{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} | |||
When it strikes a [[critical hit]], a short bow will instead have a penetration of '''{{PV}}6'''. {{Code Reference|class=MissileWeapon|method=MissileHit}} | |||
{{references|2.0.201.54}} | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |