Short bow: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 2 users not shown)
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| tier = 0
| tier = 0
| colorstr = &w
| colorstr = &w
| tilecolors = wy
| tilecolors = wW
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = yes}}
| extra = {{Extra info|twohanded = yes}}
| inheritingfrom = BaseBow
| inheritingfrom = BaseBow
| dynamictable = {{Dynamic object|Items|Short Bow}}
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods
| desc = A simple recurve bow made from the stiff leg-bones of a salthopper.
| desc = The hind bone of a salthopper was scorched clean and bent to a recurve bow. Sinew is strung on the nocks.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Low{{)}}}}
Accuracy: Low{{)}}}}
| categories = Bows
| categories = Bows
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a low-tier [[:Category:Bows|bow]], likely the first that the player will encounter in their playthrough.
A {{name}} is a low-tier [[:Category:Bows|bow]], likely the first that the player will encounter in their playthrough.


Among other creatures, {{name|plural}} are wielded by {{favilink|snapjaw hunter|plural}}.
Among other creatures, short bows are wielded by {{favilink|snapjaw hunter|plural}}.


== Mechanics ==
== Mechanics ==
Regardless of the type of arrow loaded into the {{name}}, its penetration will always be '''{{PV}}4'''. Unlike the {{favilink|compound bow}}, this penetration cannot be increased by the wielder's [[Modifier|strength modifier]]. {{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}}
Regardless of the type of arrow loaded into a short bow, its penetration will always be '''{{PV}}4'''. Unlike {{favilink|compound bow|plural}}, this penetration cannot be increased by the wielder's [[Modifier|strength modifier]]. {{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}}


When it strikes a [[critical hit]], the {{name}} will instead have a penetration of '''{{PV}}6'''. {{Code Reference|class=MissileWeapon|method=MissileHit}}
When it strikes a [[critical hit]], a short bow will instead have a penetration of '''{{PV}}6'''. {{Code Reference|class=MissileWeapon|method=MissileHit}}


{{references|2.0.201.54}}
{{references|2.0.201.54}}
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
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