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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|&YSkillsoft | | title = {{Qud text|&YSkillsoft plus}} | ||
| image = skillsoft_tree.png | | image = skillsoft_tree.png | ||
| overrideimages = {{altimage start}}{{altimage | skillsoft_tree identified.png | type = identified}}{{altimage | skillsoft_tree unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 180 | | commerce = 180 | ||
| id = TreeSkillsoft | | id = TreeSkillsoft | ||
| complexity = 4 | | complexity = 4 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = CR | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_3point | ||
| dynamictable = {{Dynamic object|Items|TreeSkillsoft}} | |||
| unidentifiedimage = skillsoft_tree unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = Encoded on this chip are the neural patterns of a particular skill tree. | | desc = Encoded on this chip are the neural patterns of a particular skill tree. | ||
{{Qud shader|rules|{{(}}You gain access to a whole skill tree. | |||
Target body parts: Head | |||
License points: 8 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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The strongest of the 4 Skillsoft implants. | The strongest of the 4 Skillsoft implants. | ||
The license cost of this implant is variable and depends on the skill: | |||
{{as of patch inline|2.0.202.103}} | |||
{|class = wikitable | |||
!Skill | |||
!Cost | |||
|- | |||
|Acrobatics | |||
|4 | |||
|- | |||
|Axe | |||
|10 | |||
|- | |||
|Bow and Rifle | |||
|15 | |||
|- | |||
|Cooking and Gathering | |||
|3 | |||
|- | |||
|Cudgel | |||
|10 | |||
|- | |||
|Customs and Folklore | |||
|3 | |||
|- | |||
|Dual Wield | |||
|9 | |||
|- | |||
|Endurance | |||
|11 | |||
|- | |||
|First Aid | |||
|3 | |||
|- | |||
|Heavy Weapon | |||
|4 | |||
|- | |||
|Long Blade | |||
|13 | |||
|- | |||
|Persuasion | |||
|11 | |||
|- | |||
|Pistol | |||
|14 | |||
|- | |||
|Self-discipline | |||
|7 | |||
|- | |||
|Shield | |||
|10 | |||
|- | |||
|Short Blade | |||
|10 | |||
|- | |||
|Tactics | |||
|4 | |||
|- | |||
|Tinkering | |||
|12 | |||
|- | |||
|Wayfaring | |||
|4 | |||
|} | |||
== Tips == | |||
{{opinion}} | |||
Can make for a good way to store money, due to its weightlessness. | Can make for a good way to store money, due to its weightlessness. | ||
{{Cybernetics Navbox}} |