Slynth: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Add a brief description)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by 3 users not shown)
Line 5: Line 5:
| lv = 30
| lv = 30
| hp = 100
| hp = 100
| av = 0
| av = 4
| dv = 9
| dv = 9
| ma = 7
| ma = 7
| marange = 6+1d2
| marange = 6+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Slynth Wanderer
| id = Slynth Wanderer
Line 16: Line 16:
| tilecolors = gm
| tilecolors = gm
| renderstr = ÿ
| renderstr = ÿ
| corpse = Human Corpse
| corpsechance = 90
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseSlynth
| inheritingfrom = BaseSlynth
| quickness = 100
| quickness = 100
Line 37: Line 35:
| faction = {{creature faction|{{FactionID to name|Newly Sentient Beings}}|100}}
| faction = {{creature faction|{{FactionID to name|Newly Sentient Beings}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|DynamicInheritsTable:MeleeWeapon:Tier{zonetier}|1-2|no|100|yes}}{{inventory|DynamicInheritsTable:Armor:Tier{zonetier}|0-2|no|100|yes}}{{inventory|DynamicInheritsTable:MissileWeapon:Tier{zonetier}|0-1|no|100|yes}}
| desc = From a distance, =pronouns.subjective= could be mistaken for a human wearing a wide-brimmed, lanterned hat, but =pronouns.subjective= =verb:are:afterpronoun= no human and =pronouns.possessive= hat is no vestment. =pronouns.Subjective= =verb:carry:afterpronoun= =pronouns.possessive= weapons and gear in flexible green digits, the broad leaf atop =pronouns.possessive= head scored and weathered, the shining flower atop =pronouns.possessive= crown glowing bright. =pronouns.Subjective= =verb:dress:afterpronoun= as a wanderer and =verb:speak:afterpronoun= as if new to the practice.  
| desc = From a distance, =pronouns.subjective= could be mistaken for a human wearing a wide-brimmed, lanterned hat, but =pronouns.subjective= =verb:are:afterpronoun= no human and =pronouns.possessive= hat is no vestment. =pronouns.Subjective= =verb:carry:afterpronoun= =pronouns.possessive= weapons and gear in flexible green digits, the broad leaf atop =pronouns.possessive= head scored and weathered, the shining flower atop =pronouns.possessive= crown glowing bright. =pronouns.Subjective= =verb:dress:afterpronoun= as a wanderer and =verb:speak:afterpronoun= as if new to the practice.  
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} are a group of [[newly sentient beings]] led by {{favilink|Thah}}. They can be found in {{favilink|the hydropon}}, where the player may learn of their plight and help to resettle them as part of the [[Landing Pads]] questline.
The {{name}} are a group of [[newly sentient beings]] led by {{favilink|Thah}}. They can be found in {{favilink|the hydropon}}, where the player may learn of their plight and help to resettle them as part of the [[Landing Pads]] questline.
Rarely, {{name}} can be encountered elsewhere (such as at the {{favilink|Stiltgrounds}}).  In that case, they can reveal the location of {{favilink|the hydropon}} if talked to.


== Dialogue ==
== Dialogue ==
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{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Live and drink}}}}
{{Live and drink}}}}
{{Creature Navbox|Newly sentient beings}}
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