Solar cell: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 2 users not shown)
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| candisassemble = yes
| candisassemble = yes
| colorstr = &W
| colorstr = &W
| tilecolors = WC
| tilecolors = cW
| renderstr = '
| renderstr = '
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | chargeproducesolar = 10}}
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}}
| unidentifiedinfo = {{Unidentified info | tile = solar cell unidentified.png | name = small trinket | altname = small cube }}
| unidentifiedimage = solar cell unidentified.png
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}}
| unidentifiedaltname = small cube
| chargeproducesolar = 10
| supportedmods = EnergyCellMods
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight.
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight.
| categories = Energy Cells
| categories = Energy Cells
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units of [[power|charge]] a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
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