Solar cell: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(3 intermediate revisions by 2 users not shown)
Line 21: Line 21:
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}}
| unidentifiedimage = solar cell unidentified.png
| unidentifiedimage = solar cell unidentified.png
| unidentifiedname = small trinket
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}}
| unidentifiedaltname = small cube
| unidentifiedaltname = small cube
| chargeproducesolar = 10
| chargeproducesolar = 10
Line 27: Line 27:
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight.
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight.
| categories = Energy Cells
| categories = Energy Cells
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units of [[power|charge]] a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
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